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    posted a message on Heart of the Swarm: Community Created Melee Game

    @Ducky

    Thanks, a lot of what you pointed out escaped my notice. My Replicate is a bit overactive because TriggerAddUnitAbility fires several times for each spellcast. Luckily, I just discovered untiAbilStage - which fixes that and many of the other problems you mentioned. Abduct works on friendlies now, same with Replicate. Replicated Stalkers can blink. Replicate produces 1 unit. Preordain still only works within melee range of the structure - not sure why. Arc Shield works.

    Posted in: Team Recruitment
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    posted a message on Heart of the Swarm: Community Created Melee Game

    I'm not sure how far you've gone (I don't notice any progress on the public file), but I think I can help you out here. This map as published as "HoTS in WoL - Tal'Darim Altar" on NA Bnet.

    Click

    Here's mine. As of right now, I'm only missing Arc Shield and Preordain on Zerg (I think I'm going to need to rework how larva spawns Zerg units in order to get the data I need for this), and general aesthetics. After that I think Preordain deserves a UI implementation... maybe some other things I'm forgetting. Just be careful, it's a jungle in there.

    Most abilities use both the data editor and triggers - I imagine that's how most maps work.

    tl;dr I'm almost done.

    Posted in: Team Recruitment
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