Im trying to give a hydralisk the passive ability of concussive shells. I gave the hydra the "marauder - slow" behavior and i put a concussive passive abilty. But when in-game the icon is grayed out and it doesnt work. How do i fix this?
i would like to know how to do this, for ex. a unit that does non-heroic damage that goes into a bunker gains an extra 5 range and +10 attack against heroic units.
I changed the model size of the Odin to be smaller but now when they spawn, there is a lot of space around one Odin, i cant clump them up like marines. How would i fix this?
Does anyone know how to make Tassadar walk like a normal ground unit? Also, how would i give him a hellion attack that works properly? I made him do the flame thrower but when i attack-move and when he reaches his target he just moves his arms around and no flames come out and does not do damage. But when i move him closer to the target he moves his arms but flames do come out and do damage.
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@aczchef: Go
I went to "Behaviors" tab > "Ability" Button then went down to "Behavior Requirements" i set it to none by pressing the red x. Its still grayed out.
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Im trying to give a hydralisk the passive ability of concussive shells. I gave the hydra the "marauder - slow" behavior and i put a concussive passive abilty. But when in-game the icon is grayed out and it doesnt work. How do i fix this?
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i would like to know how to do this, for ex. a unit that does non-heroic damage that goes into a bunker gains an extra 5 range and +10 attack against heroic units.
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How to make it move super fast?
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Im not sure if this is a Data or a Trigger question. How would i make a unit spawn a unit around every time period?
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I changed the model size of the Odin to be smaller but now when they spawn, there is a lot of space around one Odin, i cant clump them up like marines. How would i fix this?
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For example, how would i make the computer AI make Raynor use his sniper ability frequently?
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@s3rius: Go
Can you do an example for me? I don't know how to do that.
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@Vanished131: Go
I'm sorry to ask but how would I do that?
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Does anyone know how to make Tassadar walk like a normal ground unit? Also, how would i give him a hellion attack that works properly? I made him do the flame thrower but when i attack-move and when he reaches his target he just moves his arms around and no flames come out and does not do damage. But when i move him closer to the target he moves his arms but flames do come out and do damage.
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So "Player 1" is always the host and they always get the same units in my custom map. Can I make the host not be "Player 1"?