im using safari and ive not seen much: if the sounnds annoying you take 30 sec to press the mute button , scroll down , mute the ad then un mute your PC
ive decided to enter this one but ive hit a problem: when i open the editor i cant have a blank space all i get is a very thin layer of texture: i cant get the floor to vanish! please help!
and how do i get rid of the cliffs having this in them: the grounfd like slopes into the cliff?!
im working on a defence map in which you are a terran unit which utilizer old protoss structures to help defend against the zerg rush.
so my current triggers for the zerg waves are:
-----
event; every 10 seconds of game time
action: Variable - Set level zerg = (level zerg + 1)
----
the next few are similar
---
basic zergling
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
Conditions
1 <= level zerg <= 10
Actions
Unit - Create 2 Zergling for player 13 at zergwaves ralley facing zergwaves point1 (No Options)
Unit - Order (Last created unit) to ( Attack targeting central zergwaevs) (Replace Existing Orders)
the number of zerglings and type of zerg change each round and the conditon changes too so rounf 2 =
=---------------------------------
zerhgling2
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
Conditions
2 <= level zerg <= 10
Actions
Unit - Create 3 Zergling for player 13 at zergwaves ralley facing zergwaves point1 (No Options)
Unit - Order (Last created unit) to ( Attack targeting central zergwaevs) (Replace Existing Orders)
-------------------------------
and changed each round
-------------
so what i am trying to do is each round having more and more zerg attack the terran base
HOWEVER in reality
the zerg spawn and then only a few out of the many that spawn actually go anywherwe and a few of those just turn round and go back to where they spawned!
hello again whilst working on my map i found a serious bug: whenever i have the lighting window open the map looks fine-however whenever i close that window the lighting in the 'terrain' window goes black/whight/high contrast even opening up pre-made lights (e.g. aiur campaign,new-folsom campaign') does this when i close the Window! when i launch the map unless the lighting window is open the map goes black/white !
when you say dark zealot do you mean a zealot that has the dark ability (its in triggers and makes the zealot dark as in tyhre campaign or the zealot prisinor?
if you want a regular zealot model use
triggers >apply ability to player 1> dark protoss or simmilar the actual stuff is somewhere here in the triggers
thankyou for the replys - my problem is that id like to have a diffrent model (ive duplicated and renamed the marine) but to still have the original marine available ?
a few days ago i was bored so i looked up the texture editing to play with the marine texture. Now i loaded it into gimp edited it and saved it as DDS and imported it into SCII as well as a clone of the marine to put it on.
now heres my problem: i dont use 3dsMax and need to be able to attach the texture, but i cant find the data editor button to do so :( the best i can find in the data editor is the DARK protoss textures.
if anyone can help thatd be great :D
0
have you tried this? http://forums.sc2mapster.com/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/
0
im using safari and ive not seen much: if the sounnds annoying you take 30 sec to press the mute button , scroll down , mute the ad then un mute your PC
0
@wOlfLisK: Go
and in scotland it apperes im the only person watchin it: everyone else is using it as a excuse to get stoned :P
0
thankyou for helping me with the problem i had a while ago: the soloution is to use the view as game mode/ V
so if anyone elses map editor ( i think it might be only EU) dosnt display a space/background or has odd looking cliffs press V!
0
ive decided to enter this one but ive hit a problem: when i open the editor i cant have a blank space all i get is a very thin layer of texture: i cant get the floor to vanish! please help!
and how do i get rid of the cliffs having this in them: the grounfd like slopes into the cliff?!
0
hi fuzz here
im working on a defence map in which you are a terran unit which utilizer old protoss structures to help defend against the zerg rush.
so my current triggers for the zerg waves are:
-----
event; every 10 seconds of game time
action: Variable - Set level zerg = (level zerg + 1)
----
the next few are similar
---
basic zergling
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
Conditions
1 <= level zerg <= 10
Actions
Unit - Create 2 Zergling for player 13 at zergwaves ralley facing zergwaves point1 (No Options)
Unit - Order (Last created unit) to ( Attack targeting central zergwaevs) (Replace Existing Orders)
---------------------------------------------------
the number of zerglings and type of zerg change each round and the conditon changes too so rounf 2 =
=---------------------------------
zerhgling2
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
Conditions
2 <= level zerg <= 10
Actions
Unit - Create 3 Zergling for player 13 at zergwaves ralley facing zergwaves point1 (No Options)
Unit - Order (Last created unit) to ( Attack targeting central zergwaevs) (Replace Existing Orders)
-------------------------------
and changed each round
-------------
so what i am trying to do is each round having more and more zerg attack the terran base
HOWEVER in reality
the zerg spawn and then only a few out of the many that spawn actually go anywherwe and a few of those just turn round and go back to where they spawned!
please help!
fuzz
0
thanks!
0
hello again whilst working on my map i found a serious bug: whenever i have the lighting window open the map looks fine-however whenever i close that window the lighting in the 'terrain' window goes black/whight/high contrast even opening up pre-made lights (e.g. aiur campaign,new-folsom campaign') does this when i close the Window! when i launch the map unless the lighting window is open the map goes black/white !
please help
-fuzz
0
wait im a ultralisk *rawr* :D
0
when you say dark zealot do you mean a zealot that has the dark ability (its in triggers and makes the zealot dark as in tyhre campaign or the zealot prisinor?
if you want a regular zealot model use
triggers >apply ability to player 1> dark protoss or simmilar the actual stuff is somewhere here in the triggers
0
@DisAs7ro: Go
thanks ill try that :D
0
thankyou for the replys - my problem is that id like to have a diffrent model (ive duplicated and renamed the marine) but to still have the original marine available ?
p.s. @ eternalwratih sorry ill do that next time
0
hi its fuzz here
a few days ago i was bored so i looked up the texture editing to play with the marine texture. Now i loaded it into gimp edited it and saved it as DDS and imported it into SCII as well as a clone of the marine to put it on.
now heres my problem: i dont use 3dsMax and need to be able to attach the texture, but i cant find the data editor button to do so :( the best i can find in the data editor is the DARK protoss textures.
if anyone can help thatd be great :D
-fuzz
0
are they custom or are the made with parts in the editor??? if so whats the y helmet from?
superb job, will we see a whole new army?
0
so you want a halo RTS?
http://www.google.com/products/catalog?client=safari&rls=en&q=halo+wars&oe=UTF-8&um=1&ie=UTF-8&cid=16632809545984516876&ei=2HMCTen2C4r5sga066nvCQ&sa=X&oi=product_catalog_result&ct=result&resnum=5&ved=0CEEQ8wIwBA#ps-sellers
or do you want to custom halo on the PC. as far as im aware combat evolved can be modded?