That works too, I am just trying to figure units into the general build, cause if you aren't constantly building units than the unit producing structure isn't efficient. I've been losing lately because I can't seem to figure out a build that is generally good. I don't want to have to bancheese harrass every game just so I can get a large enough army to timing push their front and drop in 10 different places. Im not good enough for that yet hahahha.
But I mean like a sort of racer game in which you would have the AI build up to the 6 core buildings (3 barracks 1 factory 1 starport) I think I could figure most of this by myself against AI for about a week, but this whole map idea could be a very good way for people to learn build orders.
@kueken531
I guess that is what I am sort of looking for, especially with building placement, but that still doesn't help me with when I should get those buildings and how much I can make out of them on one base.
Where to build, how much I can build, and how to ace it every game is my goal.
All this response is actually quite good, when discussions like this start things start happening =D
Do you know any maps that use this placement model? Just so I have some sort of background knowledge to work with, I don't wanna look through hours and hours of SCII editor to find something in someone else's game.
I really think this is a good idea, seriously no one has any ideas that could make this possible? I was thinking something along the lines of manual actions but that seems tedious...
If no one is going to try and take a whack at the ghost idea, how bout telling me how to make units phase-able and how to issue commands to units to do certain things.
Anyone remember like Donkey Kong racing 64 and Mario kart? Both those two things have in common is the fact when you finished a race you could watch your ghost to see where went right or wrong.
I was just wondering if there was a way in where you could preset a ghost structure, units, and movements in which you could move through them.
I'm trying to work on my build orders and I feel that if I could make a map where I could restart on a whim and see my overall status (sort of like show me how much I mined how much I spent and where) without having to watch a replay (leaving making watching leaving making watching etc.)
Basically the whole idea and map I want to make includes
Ghost build (a perfect build done by ghosts that I can move through and are not effected whatsoever by what I do)
Reset (The ability to reset the map and reset the minerals gas etc.)
Ability to play 1v0 (not a huge priority worse comes to worse I'll just make a computer in the corner with no room to do anything)
Ability to see my statistics at the end of the game when I reset it.
Thanks in advance for the quick and full of info responses =D
0
@uiasdnmb: Go
That works too, I am just trying to figure units into the general build, cause if you aren't constantly building units than the unit producing structure isn't efficient. I've been losing lately because I can't seem to figure out a build that is generally good. I don't want to have to bancheese harrass every game just so I can get a large enough army to timing push their front and drop in 10 different places. Im not good enough for that yet hahahha. But I mean like a sort of racer game in which you would have the AI build up to the 6 core buildings (3 barracks 1 factory 1 starport) I think I could figure most of this by myself against AI for about a week, but this whole map idea could be a very good way for people to learn build orders.
@kueken531 I guess that is what I am sort of looking for, especially with building placement, but that still doesn't help me with when I should get those buildings and how much I can make out of them on one base.
Where to build, how much I can build, and how to ace it every game is my goal.
All this response is actually quite good, when discussions like this start things start happening =D
0
Do you know any maps that use this placement model? Just so I have some sort of background knowledge to work with, I don't wanna look through hours and hours of SCII editor to find something in someone else's game.
0
Bump...
I really think this is a good idea, seriously no one has any ideas that could make this possible? I was thinking something along the lines of manual actions but that seems tedious...
If no one is going to try and take a whack at the ghost idea, how bout telling me how to make units phase-able and how to issue commands to units to do certain things.
0
Anyone remember like Donkey Kong racing 64 and Mario kart? Both those two things have in common is the fact when you finished a race you could watch your ghost to see where went right or wrong.
I was just wondering if there was a way in where you could preset a ghost structure, units, and movements in which you could move through them.
I'm trying to work on my build orders and I feel that if I could make a map where I could restart on a whim and see my overall status (sort of like show me how much I mined how much I spent and where) without having to watch a replay (leaving making watching leaving making watching etc.)
Basically the whole idea and map I want to make includes Ghost build (a perfect build done by ghosts that I can move through and are not effected whatsoever by what I do) Reset (The ability to reset the map and reset the minerals gas etc.) Ability to play 1v0 (not a huge priority worse comes to worse I'll just make a computer in the corner with no room to do anything) Ability to see my statistics at the end of the game when I reset it.
Thanks in advance for the quick and full of info responses =D