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    posted a message on Applying an Aura to a unit - Easy Difficulty

    Great tutorial. Even when there is another somewhere else, tutorials that are similar can be valuable. I find video tuts a waste mostly, while a text-based one like this is easy for me to follow very rapidly.

    Nice job!

    Posted in: Tutorials
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    posted a message on [Data] Introduction to Ability Creation

    I followed the tutorial for Time Warp, changing a few things in the effect I wanted.

    Bug: When I go to place the ability on the command card, when I choose the ability, I go Ability Command, then the ability name, and the last field has no choice - the drop box appears but there is nothing to choose, even though it has it in the ability itself in the editor.

    Thoughts??

    Posted in: Tutorials
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    posted a message on How to make the computer use abilities often?

    Could you elaborate? I would like to know where to do that, posting it would most likely save a number of people the time of hunting down the correct fields in the editor.

    Posted in: Data
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    posted a message on Requesting Dark Protoss units

    I would love it if some of these edits were posted to save time for others. A Dark Protoss upgrade is going to be in my mod. Credit will always be given when I am done with my mod!!

    Posted in: Requests
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    posted a message on (Solved) AI & new units

    Thanks!

    Posted in: Data
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    posted a message on (Solved) Making Dark Protoss an Upgrade

    Add as in Mark8264's suggestion, thanks! Trying it now!

    Posted in: Data
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    posted a message on (Solved) Protoss Structure Warp-In animation

    That worked. Thanks!

    Posted in: Data
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    posted a message on (Solved) New Structure not appearing Command Card

    Nvm, got it. Somehow the copy of the Merc Compound was bugged, so I copied a Barracks and recreated it, it works.

    Posted in: Data
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    posted a message on (Solved) Making Dark Protoss an Upgrade

    I have read in the forum and seen in the editor that Dark Protoss is an upgrade. My idea is to place a button on the Nexus to change all the units into Dark Protoss versions, if they choose. The upgrade will be free.

    So far, I have made: The Button, and the Button appear on the Nexus.

    The upgrade is already in the game, but had no effect, so under Effect I added a Behavior, Dark Protoss.

    Just now, as I was typing this thread, I noted the Behavior had a Requirement of "Dark Protoss researched" so I removed it.

    I am going to test this now, but is there anything anyone else would like to add?

    Posted in: Data
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    posted a message on (Solved) Experience Points

    Damage worked, TheAlmaity, thanks! I love your avatar, btw. Dr. Who FTW!!

    Posted in: Miscellaneous Development
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    posted a message on (Solved) New Structure not appearing Command Card

    I spoke too soon. Even with no requirements, it does not appear.

    I did notice something really odd. It looks like it somehow switched the Merc Compound name on the -original- file. So, instead of the usual way (having a green duplicate file appear) I have 2 files, but somehow both are named "Commander's Headquarters"

    I am going to try removing that file, and then redoing it.

    Any ideas are very welcome.

    Posted in: Data
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    posted a message on (Solved) Experience Points

    Of course :) I am trying to give all the units in my mod the ability to level. Found it, got it working, almost. 2 new questions:

    1) Is there a way to not have the hero-style information appear on the UI, keeping the old style? If not it is no biggie, but I liked the simpler UI.

    2) The bonus to damage I assigned: I used 1.05, 1.1, 1.15, 1.2, and 1.25 as modifiers for the 5 "levels" my units can achieve. When I tested it, the damage for a Zealot said 8 (+8.4) once it leveled up. What I thought it would say would be 8 (+0.4). Do I use 1.05 in the Vetrancy behavior, or 0.05, for the "multiplier"?

    Sorry for all the questions, in the past I made persistent worlds for Neverwinter Nights 1 & 2 and helped with SSM for Crysis and Crysis Wars, but this game's editor is a little more complex (and superior, by far).

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Protoss Structure Warp-In animation
    • bump* Anyone know about these animations? Pu-lease!
    Posted in: Data
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    posted a message on (Solved) New Structure not appearing Command Card

    Bingo sir! Checking the requirements in the SCV - Build ability, I see I had the button suppressed instead of restricted. I have not tested changing to restricted like the others I see, but can I assume that suppressed makes it not appear at all?

    Posted in: Data
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    posted a message on (Solved) Protoss Structure Warp-In animation

    I have a mod where Protoss can make the Psi-disruptor. Everything works in-game (spawning, effects) except one thing, the building animation.

    What animation can I assign to make it look Protoss? When I try to add the ones with Protoss names, in-game there is no animation at all while building, just an invisible spot until the thing is done.

    Thanks ahead!!

    Posted in: Data
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