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    posted a message on Unnamed ORPG

    Ahh yeah I see now mate, thanks I understand how that would work, and it's a good system but I dont think it's gonna suit my map :p, though I may do something like that in another map, depending how well this one goes, I may keep making them :p

    Thanks for the warm words of encouragement :D

    and yeah definitely, when the map gets to a point where it's testable, I'll be needing testers and I'll be glad to have you =D thanks :D

    Posted in: Project Workplace
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    posted a message on Unnamed ORPG

    Thanks Tekaichi :D Happy to be here,

    Xtreme, I'll implement it so that you can remove spells from your list, I'll make it so you can have a max of 7 or something, and that will be all range of "spells"/abilities, including crit, evasion, etc..

    Yeah it is rng/farm based, but for one when the spell "drops", you can choose whether to take it or not, and for two, you'll be able to remove spells, so they wont be permanent and you will have weaker spells earlier on, and replacing them with more powerful ones as the game goes on.

    I'm not exactly sure what you mean by the spell altar thing, do you combine elements or something?

    Posted in: Project Workplace
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    posted a message on [Tutorial] Attaching Weapons etc. to imported Wow Characters

    Hey mate, Thanks so much for this it's really helpful,

    It's one of the main things required for my current project and you gave me a great hand by creating this tutorial, thanks again :)

    Posted in: Tutorials
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    posted a message on [Misc] Looooong Tutorial...

    Hey mate, gona have a watch through these right now before I go to sleep :)

    thanks for putting such a huge effort in for the rest of us :D

    Posted in: Tutorials
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    posted a message on Unnamed ORPG

    Thanks =)

    I think I'm gonna need mostly stamina more than luck though haha :p

    have to learn to use the new builder too :p

    Posted in: Project Workplace
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    posted a message on Unnamed ORPG

    Hey everyone, I'm currently developing an ORPG map loosely based on the wc3 map by "somewhiteguy" named Master Crafters, I say loosely because it will be a completely different game, it's just based on some similar concepts.

    Those concepts are:

    -All players start at lvl 1 with the exact same unit/hero

    -Abilities are gained from killing mobs and the mobs have a chance to drop one of their abilities (this allows for hugely customizable classes)

    -Similarly, most items will be dropped from the mobs

    -When items are equipped they will be attached to the character model (Unsure if this is possible in sc2 worldedit but I assume it would be)

    -Each level you get, you may put a point into a stat

    Those are the main concepts that I can think of; I'm new to the sc2 worldedit, but am familiar with the wc3 worldedit, I'm only just starting development on the map now and am going to try and put my best efforts into it =).

    If there are any suggestions/tips/requests, please mention them, If you're interested in helping out with the project, I'm very willing to have you along.

    I don't have a name for the orpg yet, hence the title, and am also looking for suggestions, but I do assume that the name will probably come around later in development.

    Wish me luck ^_^

    Posted in: Project Workplace
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