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    posted a message on SotIS Unlocked

    @BumpInTheNight: Go

    Hmm, that is probably right. And now when I check again, you can alter Blizzard maps. Hmm... Just forget what I said.

    Posted in: General Chat
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    posted a message on SotIS Unlocked

    You can open Blizzard maps, I am aware of that so perhaps I should not call that part "locked", but last time I tried I saw no way of altering it. If you open a Blizzard map, alter it and test it, it is fine. but if you try to save it, that's where it goes wrong, since all it does it to restore the map as it originally was making everything you customly altered to be gone.

    So instead, why would they not add this "signed map" method for users? I know it would not prevent people from learning from your map, but it would prevent anyone from altering it.

    Posted in: General Chat
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    posted a message on SotIS Unlocked

    What I think is weird, is that Blizzard's mapprotection do work... for their own maps. Well, at least when it comes to open it via b.net via the editor, everything gets in a sort of readonly mode. Even resaving the map modified on your local computer will erase everything you modified and restore the original map in the saved file. But then again, opening it through Ladik's or any other mpq editor could probably bypass that.

    Would not Blizzard just bypass the unlocking issue by adding a checksum hash for all maps (if they didn't do this already). If they have the algorithm and does not share it, and uses it together with a so called method of operation, it would take quite some more time to develop a tutorial.

    Back to your debate: I would ask you what the point of even have project uploaded here with a "license" explained on the facts page, when the site as well seems to now have tutorials of how to break these licenses. That just don't add up.

    Posted in: General Chat
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    posted a message on Skybox Info

    I got the impression that not everyone have seen how the last 'non-working' skyboxes look like. So well, here it goes. These seem to be working in the previewer. Maybe they work in-game as well now.

    Aiur Skybox Aiur somewhat looks unfinished atm. I had to use another dark skybox behind in the previewer in order to see the shape and colors better.

    Avernus Skybox + Parallax Seems to look nice. I am not sure if that bad quality signs to the left was due to the print screen or just artifacts. It looked better in the prieviewer.

    Castanar Skybox Looks great.

    Ulnar Skybox Also looks great in my opinion.

    Ulnar Skybox + Parallax Suits ok combined, but the parallax is having a huge 'letterbox' area (sort of) which does not look that good. That artifact is not visible in the image though.

    Edit: Oh and yeah, then we also have all those skyboxes used for the Lost Viking Arcade. Edit: yeah I realized I just made a huge necropost... Damn, sorry for that.

    Kaprisvatten

    Posted in: Miscellaneous Development
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