Oh! I must have been running the 64 bit version of CS5. I read your directions, and they seemed quite clear. I'll try again tomorrow. If it still doesn't work, I'll say something.
Awesome! I'll PM you some details about the website.
I think it's nice that people like yourself volunteer to make assets for people's games. I wish more people would give credit to creators. It's a great way to say thank you.
My map's called Koprulu Mercs. Here's a link to the project page. It's a mutiplayer cooperative game inspired by Warcraft 3 and "The Mercenaries" mode in the Resident Evil series. Each player controls one hero and races around the map looking for hourglasses to extend time and enemies to kill.
The Brown Pincers are for the Blade Guardian's weapon. The Blade Guardian is one of the Befouler's summons (the Befouler is one of the 8 starting heroes). The Blade Guardian is a Brutalisk that's a bit smaller than an Ultralisk. He's kind of like the Befouler's golem (if you played Diablo 2). He protects the relatively weak Befouler.
The Napalm Burninator icon's for the Warbot's Napalm Burninators ability and weapon. For his ultimate ability, Rory Swann can summon the Warbot. The Warbot can equip 3 different weapons. One of them is the Napalm Burninators.
The Concussive Grenades icon is for Rory's weapon, which is a Quad K12 "Punisher" Grenade Launcher.
If you're interested, I'm actually looking to recruit a Terrainer/Level Designer to design the first level, a Video Editor to create trailers and a web designer to create a website or website assets.
It's great! I prefer it uncolored because it appears very small in my map due to my heroes having a level bar. It does look a bit weird... maybe it's 'cause the shadows don't make sense now that it's been flipped. But it's better than what I had before. Thanks a bunch, jaxter. I'll credit you on this too. Plus, I liked the brown pincers a lot. Yes, I did just embed images in the text. I don't know how to do previews either. I think onisagi knows, though.
Hi guys. I'd like to request a modification of an icon. I'd like for the Punisher Grenades icon be flipped upside down so that the bullet is pointing to the top left.
(1) The Bone Pincers icon to be mirrored (so that the pincers are facing the left instead of the right).
(2) The Psionic Shockwave icon to be rotated 90 degrees clockwise (so the lightning bolt moves from left to right).
I tried installing the plug-ins so I could do this myself in Photoshop, but unfortunately I still wasn't able to save a picture as a dds file. I would be mighty grateful to the person who can help me.
Wow! Your blue Infernal Preigniters look awesome! I will use it. Thanks onisagi and draconis. Also, thanks for referring me to your post. I'll check it out.
Follow this procedure when making a unit based off an existing one:
1) In the Data Editor, right click the unit and click Duplicate Object.
2) Place a check mark for the unit AND the unit's actor.
In other words, always duplicate both the unit and the unit's actor. This procedure always works for me. Sometimes I duplicate the weapon as well when I know that I want the weapon to be different. I never mess around with anything else in the duplicate object menu.
Hi guys. I set up my hero Tassadar with the Stalker - Blink ability. But I can't get the "Blink In" model to play at the target location (the location where Tassadar teleports to) right after he's teleported. Could someone tell me how to do that?
Hi Unhunted. Yes, I know about the plasma-barrage type attack from the Beta. The Hyperion unit has that attack, but it's a weapon, not an ability. It looks awesome.
I'm not sure if this is what you mean, but there's a Hyperion unit in the editor that has the plasma attack that was left out from the multiplayer game. It's a weapon and it looks really, really cool.
lol at "Devious". That was funny. I like Venommancer for a Lizardman. You're right, the name gives me a clear idea of the unit's abilities. I think I'll go with Befouler. I like Desecrator, but Befouler seems to fit the hero more. The Befouler can cast infested terrans, neural parasite, corruption and fungal growth. Thanks for your help, Deathcage. I will credit you.
@BorgDragon: Go
Hmmm... V from V for Vendetta? I like Victimizer too. I might use that for one of my Ultralisk hero's abilities. He already has a name. Torrasque. Thanks for your help! I'll credit you too.
0
@onisagi: Go
Oh! I must have been running the 64 bit version of CS5. I read your directions, and they seemed quite clear. I'll try again tomorrow. If it still doesn't work, I'll say something.
Awesome! I'll PM you some details about the website.
0
@jaxter184: Go
I think it's nice that people like yourself volunteer to make assets for people's games. I wish more people would give credit to creators. It's a great way to say thank you.
My map's called Koprulu Mercs. Here's a link to the project page. It's a mutiplayer cooperative game inspired by Warcraft 3 and "The Mercenaries" mode in the Resident Evil series. Each player controls one hero and races around the map looking for hourglasses to extend time and enemies to kill.
The Brown Pincers are for the Blade Guardian's weapon. The Blade Guardian is one of the Befouler's summons (the Befouler is one of the 8 starting heroes). The Blade Guardian is a Brutalisk that's a bit smaller than an Ultralisk. He's kind of like the Befouler's golem (if you played Diablo 2). He protects the relatively weak Befouler.
The Napalm Burninator icon's for the Warbot's Napalm Burninators ability and weapon. For his ultimate ability, Rory Swann can summon the Warbot. The Warbot can equip 3 different weapons. One of them is the Napalm Burninators.
The Concussive Grenades icon is for Rory's weapon, which is a Quad K12 "Punisher" Grenade Launcher.
If you're interested, I'm actually looking to recruit a Terrainer/Level Designer to design the first level, a Video Editor to create trailers and a web designer to create a website or website assets.
0
@jaxter184: Go
It's great! I prefer it uncolored because it appears very small in my map due to my heroes having a level bar. It does look a bit weird... maybe it's 'cause the shadows don't make sense now that it's been flipped. But it's better than what I had before. Thanks a bunch, jaxter. I'll credit you on this too. Plus, I liked the brown pincers a lot. Yes, I did just embed images in the text. I don't know how to do previews either. I think onisagi knows, though.
0
@Marikh7: Go
Hi guys. I'd like to request a modification of an icon. I'd like for the Punisher Grenades icon be flipped upside down so that the bullet is pointing to the top left.
0
Awesome. Thanks again, jaxter!
[Edit]
Here's a preview:
0
Hi guys. I'd like to request two things:
(1) The Bone Pincers icon to be mirrored (so that the pincers are facing the left instead of the right).
(2) The Psionic Shockwave icon to be rotated 90 degrees clockwise (so the lightning bolt moves from left to right).
I tried installing the plug-ins so I could do this myself in Photoshop, but unfortunately I still wasn't able to save a picture as a dds file. I would be mighty grateful to the person who can help me.
(3) Not necessary but would be cool: coloring the Bone Pincers brown. Here's a good shade of brown:
http://www.artppt.com/images/border-brown.jpg
0
@onisagi: Go
Wow! Your blue Infernal Preigniters look awesome! I will use it. Thanks onisagi and draconis. Also, thanks for referring me to your post. I'll check it out.
0
Never mind. I decided to use a different ability and set of models. Thanks for your help aczchef.
0
@aczchef: Go
Thanks acz. If anyone else can explain in detail, I'd be mighty grateful.
0
Follow this procedure when making a unit based off an existing one:
1) In the Data Editor, right click the unit and click Duplicate Object.
2) Place a check mark for the unit AND the unit's actor.
In other words, always duplicate both the unit and the unit's actor. This procedure always works for me. Sometimes I duplicate the weapon as well when I know that I want the weapon to be different. I never mess around with anything else in the duplicate object menu.
0
Hi guys. I set up my hero Tassadar with the Stalker - Blink ability. But I can't get the "Blink In" model to play at the target location (the location where Tassadar teleports to) right after he's teleported. Could someone tell me how to do that?
0
Hi Unhunted. Yes, I know about the plasma-barrage type attack from the Beta. The Hyperion unit has that attack, but it's a weapon, not an ability. It looks awesome.
0
@raydude714: Go
I'm not sure if this is what you mean, but there's a Hyperion unit in the editor that has the plasma attack that was left out from the multiplayer game. It's a weapon and it looks really, really cool.
0
@BorgDragon: Go
Spawn, that's cool. Well I'm already crediting you for helping me out with a Data Editor issue a while back. Thanks for the suggestion.
0
@Deathcage: Go
lol at "Devious". That was funny. I like Venommancer for a Lizardman. You're right, the name gives me a clear idea of the unit's abilities. I think I'll go with Befouler. I like Desecrator, but Befouler seems to fit the hero more. The Befouler can cast infested terrans, neural parasite, corruption and fungal growth. Thanks for your help, Deathcage. I will credit you.
@BorgDragon: Go Hmmm... V from V for Vendetta? I like Victimizer too. I might use that for one of my Ultralisk hero's abilities. He already has a name. Torrasque. Thanks for your help! I'll credit you too.