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    posted a message on Checkpoints

    @ShadowDancer93: Go

    Thank you, i will see that whole tutorial

    Posted in: Triggers
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    posted a message on Checkpoints
    Quote from ShadowDancer93: Go

    I think create saved game is restricted for campign only, because you can't load saved game on battlenet (???) -> you can't launch custom save.

    I suggest using banks - this way you can save everything (singleplayer banks have no size limit, so you can just dump any alive unit in, and save trigger state), then in next game load bank and if it exists (checksum or smthing) restore units and trigger state, or start game from beginning.

    Well, i understand, but i don't understand so much, what bank i should save?, also how the player can say if he want to load from X bank save or start over?

    Posted in: Triggers
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    posted a message on Checkpoints

    Hello, i have made some very long missions, and i what to make a trigger to made a checkpoint or autosave the game when certain trigger is executed, but i can't figure out how, i want something like campaign, you rescue X unit and then the game auto save and create a file, thats because if you progress a lot and then you lose you will need to start all over and that is bored, save manually can be a problem because people don't know exactly what comes, so is possible? i have used "create a saved game" action, but it send me an error

    Any answers are welcome

    Posted in: Triggers
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    posted a message on Two conditions to run a trigger

    @hobbidude: Go

    It works, thanks mate, and yes, 3 hours is so much for that simple problem, but i wasnt the whole 3 hours thinking about that hahaha, i do othe things, i will try the next time to check tutorials thanks you

    Posted in: Triggers
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    posted a message on Two conditions to run a trigger

    Hello there, i got one question, this is what i want "Two specific units (raynor and tosh), enter to X region so then the trigger start

    i have like 3 hours trying to figure out itt, but simply don't work, look what i have got:

    Events: - Unit - Any Unit enter to Terran base Conditions: - (trigger unit) == raynor - (triggert unit) == tosh Actions: etc etc

    And well i don't know if you get it, but that doesn't work, i have test it with only one condition, and works, but i need both units inside to continue, any idea or help please?

    Posted in: Triggers
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    posted a message on Ai bunker

    BUMP!

    Nobody can help me?

    Posted in: Triggers
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    posted a message on Ai bunker

    come on i think that is not much hard...

    Posted in: Triggers
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    posted a message on Ai bunker

    Hello, i have like 1 hour trying to find the AI trigger for load units into bunkers... i think that is simple (in SC 1 editor was simple), so any help?

    Posted in: Triggers
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    posted a message on Help with the AI difficult

    BUMP

    come on say if it possible because i'm waiting ...

    Posted in: Triggers
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    posted a message on Help with the AI difficult

    Hello! here in SCII editor have any option like the SC 1 editor for the AI difficulty? cuz i don't want create a lot of triggers for waves of attacks, this editor not have a simple option with a level difficulty for automatic attack like SC 1?

    Posted in: Triggers
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    posted a message on overmind portrait
    Quote from UltiDrgn: Go

    @ronpetit: Go

    ...

    There is a portrait, go look at the protoss mission with him.

    so, why in my starcraft nothign appear? i'm really confused now :|

    EDIT: in the dat editor the overmind have a "static portrait" but exist a "overmind portrait" so why it don't have it has default?

    Posted in: General Chat
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    posted a message on overmind portrait

    Hello! hey i got a problem, i saw that starcraft 2 not have a portrait for the overmind and i'm using it for my campaign maps, so when he talk nobody appear in the portrait, for that i want know if somebody have a official portrait of the overmind or have a good custom image, also i want know how i can add a portrait to the editor...

    thanks!

    edit: i found a really nice photo, but how i can add it to the game? edit2: but my photo don't move :|

    Posted in: General Chat
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    posted a message on start life
    Quote from Forge_User_59026135: Go

    or just reduce the start hp in the data editor

    i think that this is better... cux i can't find the trigger "modify", but i don't know how to use the data editor? can you give me a little tutorial for modify the start hp of the comand center?

    edit: Oh i was really easy to find! thanks!

    Posted in: Triggers
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    posted a message on start life

    Hello! some people who used the SC1 editor, can say me what i need to do for put a unit with X% of hp at the start? i remember taht in the SC1 editor u can simple double click on the unit and put how much % the unit have... but how i can done in SCII editor?

    Posted in: Triggers
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    posted a message on Order unit problems
    Quote from Twinmold20: Go

    As the post above me says Hatcherys doesn't have the train Zergling ability, it's the Larvas that do, so you need to issue an order to them..

    sorry or the delay... i will try it and later i will edit

    EDIT: hey, i got another problem.. how i can select a larva?

    In my trigger i have this on actions:

    -Unit -Order to hatchery (larva - mutate in zergling)(remplace any other order)

    PD: look, it says that the hatchery are already picking a larva for create the zergling but that not works... PD2: also it have a lot of minerals

    Posted in: Triggers
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