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    posted a message on Game Ends

    So here is what happened. I duplicated one of my maps, then changed the bounds on the new one. When I did this, all my triggers and global variables lost their names. Meh, i thought, so i copied them from the old one. Everything seems to work fine. All my custom data also got cleared, but that gave me the time to refine it anyways. However, whenever I play the game, it abruptly ends as defeat without reason at exactly 2:41 while testing it in the editor. I published to bnet, and it ended with defeat at 2:07. I switched teams, and it ended with victory at 1:19.

    The only main difference that I can think that I made was removing all of the score values, but that shouldnt make a difference.

    Anyone got any ideas? Thanks

    Posted in: Miscellaneous Development
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    posted a message on Ability Targets

    Anyone know how to change the targeting requirements for abilities?

    For example, EMP can be cast anywhere, but Fungal Growth needs to be cast upon a unit (at least it used to, this is what I am trying to change)

    Thanks.

    Posted in: Data
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    posted a message on Trigger + Button

    Anyone know how I could make a trigger go that runs when I press a button for a unit?

    So what i have is a unit group full of zerglings, and when you morph them into baneilngs, the game registers that is a removal of the zergling from the group, but it doesnt add the baneling back into the group.

    I was going to have it run a trigger that adds the baneling back into the group, but I cant figure it out.

    Any responses would be great. Thanks.

    Posted in: Data
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    posted a message on Unit Height

    Further report on the bug.

    It appears to only happen on units that are copy-pasted, and only after the latest update.

    Posted in: Miscellaneous Development
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    posted a message on Unit Height

    Has this happend to anyone else?

    In the map that I am making, I noticed that the air units started to spawn really really high, to the part where you cant really see them. But Not all of them, it seems to be random.

    So I opened up an older version that I havent touched in a while, and I noticed the same thing.

    This is only happening in game, not the editor.

    Any feedback would be great, and if possible a solution.

    Thanks

    Posted in: Miscellaneous Development
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    posted a message on Trigger issue.

    Can anyone see why this isnt working? its a very simple trigger. (attached)

    I have it set so whenever a unit dies, it checks to see if the player is out of units in a unit group, and when he doesnt, it makes more. This part works

    But the part where it removes any other unit in the region 'Arena'. But for some reason it doesnt.

    Anyone see what could be the issue? Perhaps I am using the wrong trigger.

    Posted in: Triggers
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    posted a message on Data Trigger

    So I am trying to make a trigger which changes the range and sight radius of photon cannons. Anyone know what trigger I need to use? I cant find it.

    Thanks.

    Posted in: Triggers
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    posted a message on Map Preview.

    I have no idea why, but my map preview is flipped vertically over the x-axis. Anyone Know where I could change this? I am guessing I pressed some checkbox, but I cant find where.

    Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Nydus Network

    Bumpity.

    Also, to refine the second question, I figured out how to give abilities, like stimpack. But anything that is a passive upgrade, like combat shields, I cannot figure out.

    Help would be awesome.

    Posted in: Data
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    posted a message on Number Loop.

    @Helral: Go "The playerspots in Team 1 who aren't taken are skipped with this method. Although the first player might not always be spot 1 in the lobby. (Don't know if there is a get location in playergroup orso)"

    Actualy I solved that issue already. Because Blizzard was retarded and didnt make player numbers associated with lobby spot, I had to go around it, which took a while to figure out. The command (Pick (picked integer) from (Team1) will return player w,x,y,z independently of what player number they have. The setup is dynamic, so I can associate any player with any point (an unlimited number of points).

    @M0rt1mer: Go I think you are correct. I have gone through and replaced all my loops with this, but I must have forgotten to change this one. I will see if it solves it.

    Posted in: Triggers
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    posted a message on Nydus Network

    Also, how do I give abilities that require research to obtain?

    Posted in: Data
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    posted a message on Number Loop.

    @SouLCarveRR: Go

    hmm, that doesnt seem to have any effect.

    Posted in: Triggers
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    posted a message on Nydus Network

    So I am trying to figure out what I need to do to limit the number of Nydus worms to a maximum of 2 in play at any specific time.

    All I have managed to do is set the limit to 2, but once they die I cannot re-make them.

    Any help would be awesome.

    Posted in: Data
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    posted a message on Number Loop.

    bumpidy

    Posted in: Triggers
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    posted a message on Number Loop.

    Alright, so I have the trigger working, or so it appears to do so. However, whenever I launch a the map, I get an error.

    I have attached the trigger, along with the error.

    The funny thing, is that everything seems to work just fine, and I dont know what the error means.

    Conditions. If I have both Team1 and Team2, the error shows up but says Team2, and the Team1 error doesnt show up.' If I have only Team 1, the error show up with Team 1

    Any thoughts?

    Posted in: Triggers
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