You could automatically add the created units to a unit group for the player, so they wouldn't have to worry about selecting them on the map... or alternatively make a 'squad' of the smaller units, say, 12 marines in formation and make that "one" unit that you control.
Loading screens that are just snapshots of your map are kind of lame. Make a post on Craigslist, pay some art student a couple of bucks to illustrate something for you based on that screenshot IMO.
Unit - Any Unit Enters within 2.0 of Gather Point 1 Local Variables
to a "enters region" trigger action instead? I haven't used 'range of point' very much, but that may be just too many calculations, especially if there are a lot of units, it may be checking distance every game loop, say Unit X is 1.9 range from point, now 1.85, now 1.80, etc instead of only checking when the unit enters a particular region.
Local testing always runs on 'normal', online custom maps seem locked to 'faster' *despite the setting you put it on.*
This is really good info, I was wondering why my map was moving 50% faster on Battle.net than it did when testing locally. The setting in the Game Variants menu doesn't do a damn thing except change the text string that shows in that field, it doesn't actually modify the game speed. Setting the speed to Normal manually by trigger action and then locking the game speed worked successfully for me.
Not sure if this is the problem you are having, but I was messing around with Brood Lords and noticed that the Broodlings stopped working properly if you set the parent unit's range too high, past 13 or 14 if I recall correctly. Good luck.
The descriptions for each of the character classes is a bit too verbose, boil it down to the bare essential information. The first thing I think when I see a loading screen with 3 giant chunks of text is "aw geez, they couldn't think of a way to deliver this information in-game?".
The easiest way into the industry is through QA, just don't be surprised when you end up staying there for 5-6 years before moving up and out because everyone else had the same idea.
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You could automatically add the created units to a unit group for the player, so they wouldn't have to worry about selecting them on the map... or alternatively make a 'squad' of the smaller units, say, 12 marines in formation and make that "one" unit that you control.
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Zergling swastika @ 0:45.
Looks like fun, the "title screen" made me laugh.
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All. The. Damn. Time.
I hate this bug so much.
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Loading screens that are just snapshots of your map are kind of lame. Make a post on Craigslist, pay some art student a couple of bucks to illustrate something for you based on that screenshot IMO.
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I noticed some really severe framerate slowdown in my map when I increased the search effect too far (up over 50), just something to keep in mind.
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Have you tried changing the
Unit - Any Unit Enters within 2.0 of Gather Point 1 Local Variables
to a "enters region" trigger action instead? I haven't used 'range of point' very much, but that may be just too many calculations, especially if there are a lot of units, it may be checking distance every game loop, say Unit X is 1.9 range from point, now 1.85, now 1.80, etc instead of only checking when the unit enters a particular region.
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Local testing always runs on 'normal', online custom maps seem locked to 'faster' *despite the setting you put it on.*
This is really good info, I was wondering why my map was moving 50% faster on Battle.net than it did when testing locally. The setting in the Game Variants menu doesn't do a damn thing except change the text string that shows in that field, it doesn't actually modify the game speed. Setting the speed to Normal manually by trigger action and then locking the game speed worked successfully for me.
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Not sure if this is the problem you are having, but I was messing around with Brood Lords and noticed that the Broodlings stopped working properly if you set the parent unit's range too high, past 13 or 14 if I recall correctly. Good luck.
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-OOTA - Offense of the Ancients
or, even better a single word name, like Madonna: -Contention -Fray
EDIT: Contention sounds pretty bad ass.
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The descriptions for each of the character classes is a bit too verbose, boil it down to the bare essential information. The first thing I think when I see a loading screen with 3 giant chunks of text is "aw geez, they couldn't think of a way to deliver this information in-game?".
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Create a region and use this trigger to enable vision of that area:
Visibility - Auto-reveal REGION_NAME for player # when his units are in (Entire Map)
Adjust the size of the region so that areas you don't want shown are not shown.
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I have had the same issue every time I try to import a .DDS, so I just use .TGA instead. Imports fine, transparency works, try Targa son.
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The easiest way into the industry is through QA, just don't be surprised when you end up staying there for 5-6 years before moving up and out because everyone else had the same idea.