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    posted a message on Create Beam Actor through Triggerr

    Thanks for the tip, but I think i did not explain it correct how that should work, as I dont think the search effect would work.

    The beams should be created and removed by 2 different abilities. First one adds, 2nd one removes.

    The abilities are dummy abilities as the effects are handled by triggers.

    At the Moment the abilites also use a 0.5 lasting effect which creates or removes the actor and gives him the source and target.

    THe Problem comes when 2 beams are connected with one unit and one of the beams should be removed. At the moment all beams which are connected to that pylon get removed, as I was not able to only destroy that actor which has the same source as the behaviour.

    Also the properties as to how the beams have to change (scale, color) are calculated in a trigger, as such i definitly need a way to send a message to each single actor without affecting the others.

    That is the reason i hope it is possible to create these actors in the trigger itself, as to be able to have them readily accessable through an array.

    Posted in: Triggers
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    posted a message on Create Beam Actor through Triggerr

    Hello,

     

    I wanted to ask, how I create a Beam Actor through trigger as I was not yet able to get the Create Actor function to work properly.

    At the end it should look like in the Single Connection Screen.

     

    At the Moment I am able to do this with a dummy Behaviour which creates the actor through an actor event.

     

    But since there can be multiple outgoing and incoming beams (bewtween each unit there can only be one beam but there is no max on the incoming beams of different units 2.nd screenshot) and i need to be able to modify each beam on its own, I would like to create them through trigger to be able to store them in an array and then modify them through the Send Message to Actor function.

     

     

    Posted in: Triggers
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    posted a message on [Release / Update] Poker Defense - Full Deck

    Hello, i have 2 things that i like to point out. First is that i played the map with my friends today and only the host could see and interact with his cards the other two had fog of war on and didn't see their cards. secound the player in the top right there are some issues with the creep because in the top right corner there#re always some creeps just standing there and when you shoot at them ther're running into the corner out of range of the units. and only the host had view of the whole map, the other had fog of war. Just wanted to let you know cause with this bugs the map is not really playable with more than 1 player. And the units aren't of equal number on all players. The very differnt. 5 Waves and one had 182 but the other got 252, so not really fair or?

    Posted in: Project Workplace
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