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    posted a message on Crater of Carnage Play Mechanics

    Crater of Carnage Overview

    Crater of Carnage is a 5v5 map based loosely on DotA, in that you are fighting the other team to destroy their home base. The similarities end there, however, as there are no heroes here, only hardened criminals, Protoss prisoners, and captured Zerg creatures all fighting for the pleasure of Emperor Mengsk and trillions of television and holo viewers at home. Choose your class and fight to take over forward bases as you push towards the destruction of your enemies.

    Posted in: Project Workplace
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    posted a message on Crater of Carnage Team Thread (Positions Filled)

    New stuff revealed in the Game Play Mechanics thread, including the first hero concept, The Plagued One!

    http://www.sc2mapster.com/forums/resources/project-workplace/29495-crater-of-carnage-play-mechanics/

    Posted in: Team Recruitment
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    posted a message on Crater of Carnage Off Topic Thread
    Quote from xxxDisturbedxxx: Go

    cool... give me a PM when the game is almost finish so i can start on something...

    I will probably want to launch a site when work officially begins in January, if you think you can manage that. Also if we could put in some kind of adwords or some crap to generate some ad revenue I would pay you 50% of the income from that for doing a great job on the site and keeping it maintained. The other 50% would go towards paying the other mappers... I'm not expecting to make money from this project, but I really have high hopes that it will be an awesome game. I'm going to reveal some of what I was working on today:

    Archetypes and Abilities

    Archetypes are my attempt to help organize heroes into distinct, but flexible, play styles far better than DotA's Str/Agi/Int system ever could. Archetypes say a lot about my game, and the passive effects on Brawlers and Scouts are both offensive in nature on purpose. This is because none of the heroes in Crater of Carnage will be pigeon holed into less important roles than any of the others when it comes to getting in there and dishing out the whoop ass, and the general theme of the game is to be aggressive! I want to encourage new players to the genre to get out there and have fun killing people, and not doubt for a second their ability to do so. No hero in Crater of Carnage is a heal bitch, or a damage soak, that cannot also dish it out in equal measure ;) That being said, the passives and actives illustrated here are meant to be useful to as wide a range of hero concepts as possible, so they are not amazingly creative or overwhelmingly powerful on purpose, especially without investing your game resources in the Mastery attribute. Creativity and originality is what makes individual heroes and their ultimates stand out :D One final thing to mention, is that you will not be able to buy boots, and hero movement speed is normalized (meaning that unless an ability modifies it, everyone has the same movement speed).

    Brawlers
    Brawlers are tough and like to do their fighting up close and personal. They shrug off hits from towers and heroes alike.

    • Passive - Pain Train
      Brawlers gain 10% movement speed when running towards enemies, and reduce the duration of crowd control effects placed on them by an additional 10% (adds with cc reduction from Health upgrades)
    • Active - Hard Target
      Activating this ability reduces all incoming tower damage by 50% and all player damage by 25%
      180 second cooldown

    Mastery Effect Per Rank
    Pain Train speed boost: 15 / 20 / 25 / 30%
    Pain Train cc reduction: 15 / 20 / 25 / 30%
    Hard Target (Tower / Hero Damage Reduction) → (70% / 35%) → (80% / 40%) → (90% / 45%) → (100% / 50%)

    Scouts
    The Scouts fill a variety of roles on the team, from stealthy assassins to high tech masterminds.

    • Passive - Silent Running
      If the Scout has not attacked a hero for 25 seconds they vanish from the enemy team’s mini-map displays, and gain a 15% movement speed boost.
    • Active - Sensor Sweep
      Activating Sensor Sweep reveals a red radar blip of all enemy hero locations for 3 seconds, as well as pinging their locations at the time of the sweep to all team members’ mini-maps
      180 second cooldown

    Mastery Effect Per Rank
    Silent Running Hide Delay - 20 / 15 / 10 / 5
    Silent Running Speed Boost - 20 / 25 / 30 / 35%
    Sensor Sweep - 150 / 120 / 90 / 60 cooldown

    More To Come

    The last Archetype to round out the trio are the Psions, which will be populated by the Starcraft style of magic users: (wait for it...) beings with psionic powers. Unfortunately they are not quite where I want them yet as an Archetype, so I will have to reveal my plans for them later, but hopefully the first two Archetypes are interesting enough for right now! I am hard at work every day and have mostly nailed down exactly how the three attribute system will function at this point. I will post more about how my Attributes work in the future, but just so you know right now, there will be three, and they can each be upgraded four times. Mastery is one of the three, and I refer to it above. I have linked the Mastery attribute to the Archetype abilities IN ADDITION to unique per hero effects. These per hero effects will range from cooldown reduction to increased energy generation, and things far more interesting and creative than that because there is literally no limit to what Mastery can do.

    Posted in: Off-Topic
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    posted a message on Crater of Carnage Team Thread (Positions Filled)

    @Eiviyn: Go

    Holy crap. Wow, your skills are something to be proud of. I am especially curious about how units are controlled in your last video. It looks very intense and exactly how I envisioned the heroes in my game behaving, with super responsive controls and rapid directed attacks (not right click the target autoattacks). PM heading your way!

    Posted in: Team Recruitment
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    posted a message on Crater of Carnage Off Topic Thread
    Quote from OneTwoSC: Go

    Hey, about the hero roles thing, you should check out Enfo's Hero Survival if you haven't yet (Warcraft 3 map). Might give you some good ideas :)

    I loved Enfo's TS, but I don't remember what hero roles did in that. I do remember the spells you cast to fuck over the enemy team, those were fun as heck.

    Posted in: Off-Topic
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    posted a message on Crater of Carnage Off Topic Thread
    Quote from xxxDisturbedxxx: Go

    can i help you by making a website for the map/game? i don't really need cash... making sites is like a hobby to me... im not a pro... but im good with modifying scripts like SMF,WORDPRESS,JOOMLA, ETC... average skill :D

    Sounds awesome! I actually have a web host already that I'm not using for anything, so if you wanted to work from that...

    Posted in: Off-Topic
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    posted a message on Crater of Carnage Off Topic Thread
    Quote from adovid: Go

    That much being said, if you are interested in making a proof of concept or prototype using World Editor it could definitely be worth it if you don't spend too much. Granted if blizzard doesn't change their policies and start taking ownership of everything people make on world edit. Doesn't seem like the case since they didn't stop Riot or IceFrog.

    If you still want to consider multiplayer for something like Unity3d you can look into stuff like smartfoxserver. I've been contemplating using it to make an mmorpg but it could also be used to make a basic moba. The Interactivity might a little fudgy but it would at least give you something to publish on facebook where you could really get people to play your game. It has a 100 concurrent user license that's free for evaluation and development.

    Well yes, a lot of my motivation is just to show I have what it takes to design really fun experiences, and enough sense of balance to create highly competitive games. If my map does not take the world by storm I can deal with that, because I know the real money is in phone apps and Steam these days for independent developers. I choose Battle.net and SC2 because they are all I can afford to develop on for now, and have the right built in infrastructure to support this particular type of experience.

    Posted in: Off-Topic
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    posted a message on Crater of Carnage Team Thread (Positions Filled)

    Some good news for Crater of Carnage! Ryan Winzen has offered to do the terrain. I will consider that position filled until further notice. Actual production on the map should begin mid January, and until then I have a LOT of on-paper work to get done.

    After careful consideration of how I want "items" to work in my map I've decided to work with 3 character statistics, a bit like Blizzard DotA is. However, they will not function the same. Part of the main difference between my CoC map and BDotA is that BDotA still uses mana to fuel every hero, and mine will not use mana on any hero. Another major difference is that the damage stat in BDotA only scales your basic attack, not your abilities. In fact, there is no method of increasing your ability damage in BDotA, much like DotA 2. My damage stat will influence both standard and ability damage. I have many more differences from BDotA for CoC despite how similar they may sound right now, and I will reveal them when I am more sure of how they will fit into the finished game.

    Posted in: Team Recruitment
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    posted a message on Crater of Carnage Off Topic Thread
    Quote from peranzormal: Go

    @LoneVandal: Go

    I lol'd.

    I'll say it again, Icefrog is the next John Romero :3

    Posted in: Off-Topic
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    posted a message on Crater of Carnage Off Topic Thread
    Quote from RandomNoExit: Go

    I'll prolly get murdered for this by the people hoping to get paid but ... if you wait long enough you can take a lot of the triggers from Blizzard Dota (which I suppose to be open source like the previous maps) and modify them to your needs.

    Blizzard DotA will be great, and maybe when it comes out I can update my map to take advantage of the new editor features to make Crater of Carnage even better. We all know Blizzard and release dates though, so I am hoping to have a testable version of my map ready within the next 2 months.

    Posted in: Off-Topic
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    posted a message on Crater of Carnage Team Thread (Positions Filled)

    @Karawasa: Go

    As this is my first SC2 map I am more than willing to take design advice and suggestions from more experienced mappers.

    Posted in: Team Recruitment
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    posted a message on Crater of Carnage Off Topic Thread

    Thanks for the encouraging replies. I wanted to be able to talk to the community outside of the recruiting thread when I saw how many people had questions.

    Posted in: Off-Topic
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    posted a message on Crater of Carnage Off Topic Thread

    @RandomNoExit: Go

    Thanks, didn't see that video yet :D

    Really great stuff, I'm glad they agree with what I'm saying. It will be interesting to see how different our games will be when they are both playable. I'm glad they're willing to question what makes DotA fun more than Valve has :P I feel like DotA 2 is going to be CRUSHED by Blizzard DotA after seeing that. Icefrog is a hack and we'll all see it when DotA 2 flops.

    Posted in: Off-Topic
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    posted a message on Crater of Carnage Off Topic Thread
    Quote from RandomNoExit: Go

    Have you seen the Starcraft Dota movies and the idea's they put forward there?

    They also talk about being more accessible gameplay / removing last hitters / classifying hero roles / sharing money on hero kills / simplifying gear / ... .

    All good ideas, but they have not really released many concrete details outside of "towers will have limited ammo" and "there will be hero roles like damage dealer, tank, support, and siege". I am not really concerned with how Blizzard makes DotA, but I am looking forward to playing it and believe it will be a better game than DotA 2 :P

    Posted in: Off-Topic
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    posted a message on Crater of Carnage Team Thread (Positions Filled)

    For those interested in talking about this project in general, but not offering to work with me:

    http://www.sc2mapster.com/forums/general/off-topic/29336-crater-of-carnage-off-topic-thread/

    Posted in: Team Recruitment
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