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    posted a message on Problem:/

    @Mozared: Go

    More or less yea...

    And how I "solved" the problem, Apparently the alpha channel in my tiles were way way way too bright. When I put the alpha channel to black/close to black the lighting and edge problem was solved. But then arose the other problem which I am not sure how I solved but I did.

    Posted in: Terrain
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    posted a message on Destructible rocks dependant on spawn points

    Hey, I just want to start off by saying I have never even looked at the trigger editor. My experience in the mapeditor is melee map-oriented only.

    But now I find my self needing to use triggers for my melee map I think. I have made a map that is quite large, therefor I planned on putting destructible rocks on the natural-chokes of the mains that there are no players.

    http://i.imgur.com/SglzG.jpg

    The picture explains it pretty well, that would be a main where no player has spawned and then there would be rocks on the natural choke.

    If someone could either guide me through it if there is a complicated solution or just tell me how it's done I would be very thankful.

    Posted in: Triggers
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    posted a message on Problem:/

    Actually I solved the overexposure and the edge problem, but now I'm faced with another problem (ofcourse). When I try to use my new tile it only lets me tile with one click. After I've clicked once on the map and made my ice circle i cant texture any more. Can't use other textures or anything. http://i.imgur.com/c9lZD.jpg

    It is like every time I use the tile, it takes up a slot in textures tab.

    http://i.imgur.com/9xxCs.jpg

    Wops double post:/

    Posted in: Terrain
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    posted a message on Problem:/
    Quote from Telthalion: Go

    You might also check out this thread in the Artist Tavern. It has some more information on how normal maps and alpha channels work with terrain textures.

    Still mostly trial and error information, but it's a start.

    Looked through some of the posts and such tried some stuff but doesn't seem to contain a solution:) If someone that is good at importing custom textures wants to give it a shot here is the tile.

    http://i.imgur.com/5IStE.png

    Posted in: Terrain
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    posted a message on Problem:/

    @Mozared: Go

    That did more or less help me with the normal map, even though it looks much worse with a normal map:P But the edges still suck... And the reflectivity of the texture is rediculous.

    http://i.imgur.com/PoCaL.jpg

    Posted in: Terrain
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    posted a message on Problem:/

    This is what it looks like if I change the normalmap to one of blizzards: http://i.imgur.com/sv0MC.jpg

    It is like my tile is getting way too much exposure, but I have no clue why since there is nothing in my tile in the data editor that is different from the default ones.

    Posted in: Terrain
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    posted a message on Problem:/

    I recently started mapping and since that didn't go that well I thought I could start making textures instead since that is something I know how to do. But when I import a texture to the editor I get this wierd edge on it and it shines really strong:/ If someone has a quick fix or could link a tutorial which explains the process good then I would be very happy:)

    http://i.imgur.com/YpozC.jpg

    Posted in: Terrain
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    posted a message on Wall Dockingbay

    Would it be possible to use the Wall Docking Bay doodad as a bridge? I mean, so that it is walkable. I've tried doing it the way that one would make a bridge work but that seems to not be working, either that or I'm doing it wrong.

    Anyone have any ideas?

    Posted in: Data
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    posted a message on I dun goofed

    Appearently there was a trigger you had to delete:/

    Posted in: Data
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    posted a message on I dun goofed

    Hello, I recently started looking through the editor and decided to start with heroes. Just loosely, follow some tutorials to see if I like what I see. The first tutorial I started with is this one by OneTwoSC

    I got to the second part of it which includes testing experience gain and the ways stats work. But when I fire up the ol' test map and slaughter some zerglings they do not yield any experience. I've looked through the tutorial several times and double checked everything he/I did. But I simply can not find where I went wrong. I wondered if anyone here perhaps made the mistake before and knew it from the back of their head.

    Posted in: Data
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    posted a message on Seriously Enfos?

    @SouLCarveRR: Go

    Followed a guide on the simplest tower defense.. took me 3 hours and it didn't work:) After that I ragequitted

    Posted in: Map Suggestions/Requests
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    posted a message on Seriously Enfos?

    Wish i could make maps:P Only thing Im good at is ideas sadly:( and criticism:P

    Posted in: Map Suggestions/Requests
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    posted a message on Seriously Enfos?

    Not sure what an inspiring map would be to make? Most of these "inspiring" maps are nowhere near the top of the bnet list. Enfos on the other hand would be:) Not sure how hard it would be to make an enfos either though.

    Posted in: Map Suggestions/Requests
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    posted a message on Seriously Enfos?

    Are you guys shitting me? Has no one even started on a decent Enfos?

    It is the single most awesome Custom Map ever created for any game ever and if someone could make it, it would definately be one of the top maps on all of the servers.

    For those who do not know what enfo's is here is a little explanation:

    The enfo's map is a hero team survival.

    Enfos

    Units spawn in two lanes which converge into a single hallway inbetween two shops which then splits into two lanes again that surround the plateau that has the reagent shops. The goal is to survive for as long as you can. You lose life when creeps reach the plateau on which the reagent shops are. Your hero has lots of levels and 4 spells. There are shops to buy reagents/weapons.

    Posted in: Map Suggestions/Requests
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