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    posted a message on Sc2mapster Map Night!

    Great Idea! Count me in. ;)

    Posted in: General Chat
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    posted a message on [Warlords ORPG] - Official Thread

    Thanks for the help guys, it's very much appreciated!

    o3210, I will contact you tomorrow, right now I need some sleep! ;)

    WraithChaser, thanks for the offer but for now the testing will be limited to EU I guess... :( Really my fault not to mention the region, I will add that now.

    This is really too bad, since I'm very much aware that my terraining skills are mediocre at best...

    Posted in: Project Workplace
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    posted a message on [Warlords ORPG] - Official Thread

    Officially looking for testers in EU now! Warlords ORPG has reached early alpha and I will soon start uploading actual gameplay videos!

    Greetings :)

    Posted in: Project Workplace
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    posted a message on Ping boss problem

    You can just add pings to units via triggers. Then set the ping model to the BossPing (not sure regarding the exact name, just search for Boss).

    Hope that helps. Greetings

    Posted in: Miscellaneous Development
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    posted a message on [Music video] Banelings

    @Pixiez: Go

    Care to explain?

    It seems like these guys have put quite some effort into making that video...

    Posted in: General Chat
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    posted a message on Juggling Behaviors with Validators

    @JimStarluck: Go

    I'm pretty sure there's a validator that can count the number of behaviours on a unit. So you would just have to add four validators each checking for the behaviour counter to be zero.

    This will just prevent the unit from using the other abilites though. I just looked at your post again and realized that you want the next ability to remove the previous behaviours. In that case, I wouldn't suggest using validators. Just create a couple of effects to remove the according behaviours when you used the ability...

    Greetings

    Posted in: Data
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    posted a message on Text Too Long

    @magnificence7: Go

    I think I had the same problem at some point: Just make it a string variable instead of text. The dialog should still accept it. At least that's how I fixed it. :-)

    Posted in: Triggers
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    posted a message on Editor freezes when loading map :-(

    Thanks for the advice guys.

    First of all, I have tons of backups, so the overall situation is not as bad as it sounds. :-)

    Secondly I will submit the broken map, thats really helpful.

    Edit: The map actually JUST finished loading after about 90 minutes (!!!): I mean, I'm happy I can keep working, but this makes the bug/problem so much more frustrating. I mean come on, 90 minutes? =(

    Posted in: General Chat
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    posted a message on Editor freezes when loading map :-(

    Hello everyone,

    I have a serious problem. I open the editor. I doubleclick my map. And the editor loads for like 60 seconds, all good. But then it just freezes. I have started it multiple times on different computers, it always freezes. Right now it has been frozen for like 25 minutes, and I mean seriously it can't take 25 minutes.

    I have spent 100-200 hours on this map, so this sucks.

    Has anyone experienced anything alike..? :-(

    Posted in: General Chat
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    posted a message on Theme Design

    @TheAlmaity: Go

    Ha, I think I didn't make myself clear here! :-D

    I'm only asking for terrain! Data- and Triggerediting I'm quite good at.

    Thanks for the offer though! :-)

    Posted in: Terrain
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    posted a message on Theme Design

    I was just wondering if people would be interested in designing levels for a bigger project. Basically you would suggest a theme (pretty much every theme is ok, I'll explain that later) you like and then you would design the level. Of course later I would give credit to you in my map!

    The good thing about my map is that it may contain pretty much every type of area, ranging from forest, to deserts, cities, whatever you like. The bad thing is that my terraining skills are mediocre at best. :-(

    So if anyone finds themselves with some freetime and the desire to contribute to a bigger project, send me a PM or leave a comment! :-)

    Greetings

    Posted in: Terrain
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    posted a message on [Data] Panic and Berserk Unit States (Beginner Difficulty)

    I have implemented the Berserk behaviour and it works nicely.

    What I'm having trouble with is the actor: The actor model shows up, but the units size/color is not changed. To be honest I couldnt figure out where to set the Label to Enrage or Grow.

    ...Also I might be wrong but I think you're not destroying the actor once the behaviour is removed.

    And one thing that goes without saying, but can't be said nearly enough: Thanks for all the great tutorials!

    Greetings

    Posted in: Tutorials
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    posted a message on [Introduction] One Button Mayhem

    @boomcallister: Go

    At first I thought, "uhh more war maps..", but after watching the video I really like the Idea! It's simple and everyone gets it right away.

    A Suggestion: At the start you want people to realize how the game works. This is great as it is right now. But as the game progresses add more unit bars to the players arsenal. I'm aware this ruins the 1-button-aspect, but it will make the late game less repetitive and so much more challenging.

    Greetings!

    Posted in: Map Feedback
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    posted a message on Personal unit value

    @mark8264: Go

    Well I don't think triggers will be too effective here, because basically I would have a event fire every time a unit is attacked. On a Big map. With Lots of unit. And thats just fail on bnet.

    But yeah, maybe a lot of trouble/lag for a rather small feature. I was just hoping for someone to come up with a crazy approach I haven't thought of! :D

    Thanks for the advice, though!

    Posted in: Data
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    posted a message on Personal unit value

    Hi, what I need is pretty much like the personal unit value you can assign to a unit via triggers, only I don't wan't to use triggers at all! :-P

    I need to save a value for every unit (ranging from 0 to about 100). This value has to be decreased whenever the unit is attacked and I have to be able to check its vcurrent value via validators at any time.

    I think I might be able to do this by stacking behaviours on every units (so the number of behaviours will be the value), but I really would like to hear from you guys if anyone can think of a different, effcient solution.

    Also, some time ago there was a thread about stacks of behaviour causing lag. Do you think 50/100/500 behaviours (without any unit modification whatsoever) would cause lag...?

    Lots of questions at once, I'm sorry. :-)

    Greetings, Obat

    Posted in: Data
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