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    posted a message on Unit Collisions

    How do i make it so the unit can just pass others units straight through but not buildings ?

    Posted in: Triggers
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    posted a message on Variable For Units

    cool :)

    so another question, is there anyway not to show the energy in the unit ? :)

    EDIT : it works, but i think i will just keep it this way and let the energy be shown, that way you know how far the unit have come, Ty Jackolas

    Posted in: Triggers
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    posted a message on Variable For Units

    So im making a TD, and i have 2 regions, when a unit enters a region its told to go to the next one, but if you build your maze so it leads them directly to regino 2 when they are heading to region 1 , they will skip region 1 and move on.

    How can i prevent this ? like setting a variable for each unit, and when it enters first region it checks for what number it has and then adds 1 , same for region 2 . ?

    Posted in: Triggers
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    posted a message on Setting a unit to a variable ?

    Thanx alot :)

    Posted in: Triggers
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    posted a message on Setting a unit to a variable ?

    Like : Level1_unit = Zealot

    so i can use it in actions like : Create 1 Level1_unit for player 5

    would make everything ... 30 times easyer

    Posted in: Triggers
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    posted a message on Turning off Fog and War

    how do you do it in an action ? :)

    its permanently and for every player

    Posted in: Triggers
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    posted a message on If unit enters region

    used it via the editor, what i had to do was to click "value" instead of "function"

    Posted in: Triggers
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    posted a message on If unit enters region

    how to make this event ?

    its a random unit and a specified region

    all i got right now is : Any Unit Enters (Region((Center of Region 003), 2.0)) which is just a circle radius from the center of a point

    Posted in: Triggers
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    posted a message on Kill all unit of player #

    how do i do the:

    (Number of Living units in (Any units in (Entire map) owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 0

    ?? what condition to use ? :I

    Posted in: Triggers
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    posted a message on Checking for Integer-variables

    Thank You

    Posted in: Triggers
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    posted a message on Checking for Integer-variables

    how do i do so, that the actions will only run if (level == 1) ?

    Posted in: Triggers
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    posted a message on Kill all unit of player #

    Thank you :)

    i had been trying to figgure this out for about 15 minutes, and then 30 seconds after i posted my question i figgured it out myself ( as always ) -.- but thanks anyways :D

    Posted in: Triggers
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    posted a message on Kill all unit of player #

    what should i do if i wanted to kill/destroy all the units of player 1 ?

    i'm pretty sure its "Kill unit" -action, but i'm not sure how to use it the closest i come is : kill ( unit 1 from ( idle units for player 1 ) )

    and its not working

    game information: 5 seconds in the game a unit for player 1 is created and a unit for player 2 is created. When all of player 2 units is dead, player 1 units should automaticly die too.

    event: Player 2 Supplies Used changes not sure if "supplies used" is the correct one to use

    condition: (Player 2 Supplies Used) == 0 not sure here either

    action: "Unit kill all units owned by player 1" is what i wish

    Posted in: Triggers
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