when the unit die's it create's 2 unit's when it should only create 1
this is my code
training unit player 1
Events
Unit - (Unit attached to player 1 train) dies -=-=-=player 1 train is a region
Local Variables
Conditions
Actions
Unit - Create 1 Changeling for player 15 at player 1 train using default facing (No Options) -=-=-=-=-=-= this player 1 train is a point
well you misunderstood me i talking if the current hero at lvl 14 killed a unit and became lvl 15 in the top right of the map would the unit he changed into be in the same place
well i was fooling around with diffent attack's on a rine and i found that if you add the interceptor attack to the rine he go's mad and think's he a interceptor and runs around like one well attacking but when i went to attack something that i couldn't kill in 1 hit i get a crash
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when the unit die's it create's 2 unit's when it should only create 1
this is my code
training unit player 1 Events Unit - (Unit attached to player 1 train) dies -=-=-=player 1 train is a region Local Variables Conditions Actions Unit - Create 1 Changeling for player 15 at player 1 train using default facing (No Options) -=-=-=-=-=-= this player 1 train is a point
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thank you @siege911: Go
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can someone help me with this one i have no idea about it
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rofl that was great but that's what i posted it for }:D
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thanks but ive already tryed that didn't work
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found out how to do it im going to post to help people that are having the same problem this is the trigger for player 1
event- (agent of player 1 for (triggering unit)) enters within 2.0 of point 001
condition- (owner of triggering unit)) == 1
action- move (triggering unit) instantly to point 002 (no blend)
player 2 cant enter this teleporter or use it in any way
edit- the event can be just triggering unit you dont need agent of player 1
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well im trying to make only player 1's unit teleport to his base by walking in a ceratin place but i cant seem to find the right trigger
as far as i know this is how it should work im wrong i guess-
event- (agent of player 1 for (triggering unit)) enters within 2.0 of point 001
action- move (triggering unit) instantly to point 002 (no blend)
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wanted to know how to make broodlord's create broodling's faster and if they can have more then the current 2 broodlings flying with them
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thank you
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well you misunderstood me i talking if the current hero at lvl 14 killed a unit and became lvl 15 in the top right of the map would the unit he changed into be in the same place
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but would the hero morph right on top of the old hero?
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well i was fooling around with diffent attack's on a rine and i found that if you add the interceptor attack to the rine he go's mad and think's he a interceptor and runs around like one well attacking but when i went to attack something that i couldn't kill in 1 hit i get a crash
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i cant seem i figuer out to get my hero to change into another hero at lvl 15 as intended i thank you for any help on this