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    posted a message on What to change in the Galaxy Editor

    - make editor faster in all respects. i have 3ghz core 2 duo and its only an editor, not the game... lots and lots of stuff is slow as f... in the editor. - make tooltips for every single thing. each tooltip will be read by many people, see it that way - make tooltips more meaningful. some tooltips are great, others just repeat the text that the tooltip should explain. - actor messages, events, actions, references, all those actor fields that return no result in google, it's just a mystery, even to the best mappers out there. lay out extensive documentation on the inner workings of actors. i swear if there was some sort of official book i could read in order to learn it i would. nothing in the data editor is as powerful as events can be, if you COULD understand them (i only understand the tutorial stuff or what is indeed selfexplanatory, and about 99% of people do not understand more either) - delete deprecated stuff from the data editor - append type of data type (e.g. "arm magazine" for ability or "buff" for effect) to every data type. when i look up the ability array of a unit, i cannot see at a glance what kind of ability they are. important for understanding how stuff works. - allow more than 1 term and 1 action for 1 actor event, like in trigger editor - allow copy and paste between events for different actors. - allow comparision of events for different actors, side by side. - generelly allow more flexibility for people to find out how stuff works - fix bugs

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on How to make creep disappear faster?

    I know how to make creep grow faster (via creep source behavior).

    But how do I make it disappear (for example) near instantly when I destroy the corresponding building (for example hatchery).

    Is that hard coded?

    I know I could make the creep area very small, but I don't want workarounds.

    Posted in: Data
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    posted a message on Importing data from one map into another

    I was wondering if it's possible to make a map with your own data and later when you decide to make another map, you can use your data from your first map in your new map?

    I am aware of the fact you can create a sc2mod instead and put that as dependency into your map. But i cannot test a sc2mod on its own to know if there are mistakes in the data, before i use it in a normal map, so I would always have to switch between the mod and the map, is that correct?

    Posted in: Data
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