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    posted a message on [Camera] Tight top down following camera

    Just solved the first issue, camera is placed topside.

    Now just to figure out how to follow the moving unit without swaying.

    Posted in: Miscellaneous Development
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    posted a message on [Camera] Tight top down following camera

    With the help of some tutorials I have created a player character that can be controlled with WASD. I also have the camera following him around neatly.

    However, I cannot figure out how to tweak some final details which are:

    * I want the camera exactly above my character, not the sligthly tilted default view. I also want it to zoom a bit closer on the unit.

    * I want the camera snapped to my character, without the use of that smooth wavy effect when it catches up with the unit while following.

    I am not sure if I have to create a separate camera to achieve this, or toy around with the settings of the default camera in the data editor. If someone knows some tricks to help me out, I'll appreciate it. Thanks.

    Posted in: Miscellaneous Development
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