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    posted a message on Defining from number x to y

    Hey, i have array variables. Variable [1-5]. how can i define an event that fires when (in this case dialog buttons) dialog buttons index 1-5 is clicked. do i have to make an or condition and copy it or is there a smooth way too?

    Posted in: Triggers
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    posted a message on Dialog button problems

    hey, i have dialog images which act as dialog buttons. i did like suggested in the forum: create the button and then the image, so it looks like the image is the button.

    you can choose one of the button and then this button should be clearly marked as selected. so the player sees "oh yes i clicked on that and the other buttons look different from this one".

    how can i do that? i´. experimenting with blend modes, with not much success :(

    Posted in: Triggers
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    posted a message on is it possible to save data?

    aah ok , well i hope players dont want to cheat at a custom map ^^

    and nuimber 1? when play "ABC" plays the map and his hero gathers 50 experience, is it posible with the bank system to let this player start with 50 experience next time he plays the map?

    Posted in: Triggers
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    posted a message on is it possible to save data?

    TO ANYONE WHO KNOWS ABOUT BANKS:

    i tried to do the tutorial, but its really confusing, because he uses presets and all that stuff which i dont know. thats pretty distracting. and the author´s last login was september , so he cant help :( but from the first non confusing 5 minutes, i already figured out the principle and i was able to store an integer value which increases every time i play the map.

    but i still dont know a lot of things:

    - Is the value of the bank stored for every player or for every player individually? because i want to save an integer value individually for each player who played the map and wants to play it again. (Hero experience)

    - how can i reset the bank? is it reset when i update may map? or do i have to reset it with a trigger???

    - what are the limits of this system?

    i hope someone can help me.

    Posted in: Triggers
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    posted a message on is it possible to save data?

    so i can save everything for every player each time he plays the map again?

    Posted in: Triggers
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    posted a message on is it possible to save data?

    hey, is it possible to save things for the next time you play a map? like you play it the first time and reach level 3 with your hero, so next time you start with a level 3 hero? if yes, how ? :)

    Posted in: Triggers
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    posted a message on Hero down...

    anyone has a idea?

    Posted in: Data
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    posted a message on Event uncheck dialog item

    hi, i have a question. i want 2 triggers. 1 is triggered by checking the check box of my dialog, the other one is triggered by UNchecking the check box. how can i do that, i cannot find an event for UNchecking ... :(

    Posted in: Triggers
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    posted a message on Hero down...

    jesus christ, i´m so stupid. i really didn´t know that i can open the campaign maps. *lol*

    is so fucking easy, you have to fil in your own varialbes/heros and thats it.

    i can learn so much from these campaign maps... ^^

    EDIT: ok i copied everything from the campaign. now i have some problems.

    there is no incap animation expect these campaign heros. i made a trigger to paly the death animation, but the body disappears after 2 seconds. can i deactivate that? second, there is always this timer , which revives the hero himself. but i want to have him down until someone revives him with an ability. does anyone have an idea??

    Posted in: Data
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    posted a message on Hero down...
    Quote from Alevice: Go

    I am actually wokring on something similar. The idea is to create a behavior buff (Lets call it HeroDeathPrevention)hat responds to fatal damage, which would then porceed to prevent said damage to actually occur (so the unit doesnt really get killed) much akin to the Immortal shield damage reduction to 10, and then apply an effect (lets call it HeroDeathApplyKOBuff) that in turn applies another behaviour (called HeroDeathKO) that disables movement and other asorted properties and make sthe unit invincible .

    Then the units that can resurrect it should have an ability (let's call it HeroResurrect) that is bound to a peristent effect (HeroResurrectPersistent) that once it properly finishes should remove HeroDeathKO buff and maybe restore the Hero back to action. The ability could have smart cast that validates that the targeted unit has the HeroDeathKO buff so the user could just right click the knocked hero and start the resurrection.

    this is exactly what i want :-D but i´m not that good with the data editor :(

    Quote from Wakeman: Go

    You can just use that behavior in the campaign map you mentioned. Look at the 4 hero units of that map and the valerian02 something behavior is the thing you needed.

    i try that and post it here. thank you

    Posted in: Data
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    posted a message on [Data] Revive Heroes

    oh my god... i did all the tutorial steps backwards and tested the map again and again. the game still chrashed when my hero died. until i came to the very first step of the tutorial. i set the death time to +1 instead of -1 , because i didn´t look carefully :-D

    now its ok

    Posted in: Tutorials
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    posted a message on [Data] Revive Heroes

    hello, something weird happened. i did the tutoial and when my hero dies, the game crashes !!!

    i dont know why :(

    Posted in: Tutorials
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    posted a message on [Texture] How to change resource icon

    I ask the author of this tutorial how to change the tooltip too. this is his answer:

    Quote from h34dl4g: Go

    Yeah, I found a way but it wasn't that easy

    Let me explain it as easy as I can:

    1. Click on the top frame at "Module" 2. Click at the Module section at "Text" (Or just press F8) 3. Select at Data-Source at "all" 4. Now you look "only" for the ID in the list. The ID for the resources is: UI/Resource.... (Bottom of the list) First there will be the resource names after that there will be the tool-tips listed, you can change them on the right side.

    Posted in: Tutorials
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    posted a message on Hero down...

    Hi, i want my heros to go down and be unconscious like in the campain in the nydus worm mission. so when the hero is on the ground lying unconscious, the other heros have to revive him, or better said... wake him up. did anyone know how i can realize that? maybe someone already did that in his map.

    Posted in: Data
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    posted a message on [Graph] Battle.net Popularity

    @Jinxxx123: Go

    what is a macro?

    i have the same problem, my map is for 12 players. i played it with some friends and it was really funny everyone said. but let´s be honest, how can it climb up the list itself?

    Posted in: General Chat
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