I have this issue with pretty much every ability button I create and put on the card- it won't appear in game.
I add it to the ability list, and I've managed to get 1 to appear after some fiddling (hidden off, so on) but it doesn't work on the other button/ability.
What do I need to put to make a button appear in game on an action card?
This is starting to really annoy me as it happens every time I try to make an ability and put it on the card. >=/
EDIT-
So I tried placing the ability button in question on another unit and it shows up fine... wtf?
Is there something on the unit I have to change to make the button appear? (yes I added it to the ability list)
Wait! I got it working using Biophysics method instead! Thanks!
Just one last question - where do you edit the supply cost of a unit? I can edit the minerals and crap, but not how much suply my 'marine' takes. (I want 0)
OK, so I thought I had it all correct, the button is there- but when I click the button in game it asks me to select a target and I can't select anyone!
I've tried to set it up so it just targets the casting unit, but that doesn't seem to be working. I can't even self select the unit as it refuses to accept any target.
Here are some screens of my commands:
The Unit button, the Ability, the Set, the Kill effect and the spawn effect.
This was using Monictor's method. File names tell what each screen is.
(sorry for being such a newb, but I'm finding this to be freakin' hard for some reason. Maybe I'm just stupid? lol)
I literally want one unit fully removed (say... a civ) and a new unit put in it's place (kill civ, spawn tank at civs location). 2 separate units! =P
And I tried looking at the bane morph, but that cocoon stage confused me.
Monictor and biophysist - thanks for the tips! I will try them out when I get home.
Any other help or ideas appreciated still, as they help me learn wtf I'm doing here.
@aczchef: Go
I've done so much hand coding in other languages that I fine triggers to be much more 'at home' for me. lol
Hey, I'm looking to make an ability that would remove the unit in question and spawn a different one in his place. I can't figure the ability/effect/whatever that I need for this AT ALL. Hell, even if I can have an ability trigger a variable I could just do this using triggers.
My issue is that I want a button on the unit quick bar that can be clicked, will spend 1 vespene gas, then remove that unit and place a new one.
I've looked at tutorials for the ability editor, but it confuses the crap outta me still. All help appreciated!
0
I have this issue with pretty much every ability button I create and put on the card- it won't appear in game.
I add it to the ability list, and I've managed to get 1 to appear after some fiddling (hidden off, so on) but it doesn't work on the other button/ability.
What do I need to put to make a button appear in game on an action card?
This is starting to really annoy me as it happens every time I try to make an ability and put it on the card. >=/
-EDITSo I tried placing the ability button in question on another unit and it shows up fine... wtf?
Is there something on the unit I have to change to make the button appear? (yes I added it to the ability list)
0
Wait! I got it working using Biophysics method instead! Thanks!
Just one last question - where do you edit the supply cost of a unit? I can edit the minerals and crap, but not how much suply my 'marine' takes. (I want 0)
0
@aczchef: Go
OK, so I thought I had it all correct, the button is there- but when I click the button in game it asks me to select a target and I can't select anyone! I've tried to set it up so it just targets the casting unit, but that doesn't seem to be working. I can't even self select the unit as it refuses to accept any target.
Here are some screens of my commands:
The Unit button, the Ability, the Set, the Kill effect and the spawn effect. This was using Monictor's method. File names tell what each screen is.
(sorry for being such a newb, but I'm finding this to be freakin' hard for some reason. Maybe I'm just stupid? lol)
0
@DrSuperEvil: Go
I literally want one unit fully removed (say... a civ) and a new unit put in it's place (kill civ, spawn tank at civs location). 2 separate units! =P And I tried looking at the bane morph, but that cocoon stage confused me.
Monictor and biophysist - thanks for the tips! I will try them out when I get home. Any other help or ideas appreciated still, as they help me learn wtf I'm doing here.
@aczchef: Go I've done so much hand coding in other languages that I fine triggers to be much more 'at home' for me. lol
0
Hey, I'm looking to make an ability that would remove the unit in question and spawn a different one in his place. I can't figure the ability/effect/whatever that I need for this AT ALL. Hell, even if I can have an ability trigger a variable I could just do this using triggers.
My issue is that I want a button on the unit quick bar that can be clicked, will spend 1 vespene gas, then remove that unit and place a new one. I've looked at tutorials for the ability editor, but it confuses the crap outta me still. All help appreciated!