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    posted a message on Vehicle takes wide turns? (explained..)

    bump.

    Posted in: Data
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    posted a message on "duplicated" charge ability; can't remove requirement

    @Rushhour: Go

    Under the abilities tab, click the ability and you'll see Ability - Commands+ , open that. Then click the line that says Execute as opposed to Cancel. Then towards the bottom, you'll see a red X, click it, which will remove all requirements. click ok

    Posted in: Data
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    posted a message on Vehicle takes wide turns? (explained..)

    So basically I'm using the armored transport vehicle, I turn it's Movement - Turning Rate - 999, and movement - stationary turning rate - 499

    on the other vehicle i've made, it works fine, but on this vehicle say i click somewhere, and then somewhere towards the left, instead of turning quickly and going there, it makes this huge wide turn.. any ideas on this? thanks

    Posted in: Data
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    posted a message on Pushing units aside, on/off ?

    thanks a lot!

    Posted in: Data
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    posted a message on Pushing units aside, on/off ?

    Hey guys, so far I have 2 heroes I'm working with, it's 2 vehicles, I've double checked things and can't figure this one out.. vehicle x, can push enemies aside and move straight through swarms of melee atk units. vehicle y, can only go around them.

    As well, vehicle x, cannot be pushed aside, though vehicle y can be pushed aside (by an ally unit).

    Any ideas? Ohh yea and I would like both to be pushed aside, yet not push through enemies?

    thanks

    Posted in: Data
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    posted a message on Weapon Atk Spd Bonus??

    thanks!

    Posted in: Data
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    posted a message on Weapon Atk Spd Bonus??

    Uhh yes, the Bonus Time for weapon attack speed, does not work as I would expect it too..

    Using a unit with a default movement speed of 1, if I make the movement speed multiplier(edit) 2.0, it will then increase the units speed to 2, previously being 1.

    Using a unit with a default weapon attack speed of 1, if I make the atk speed bonus 2.0, it will then decrease the units attack speed by .5 (making the atk speed .5)

    If I set the speed bonus to 4.0, it decreases the unit atk speed by .75 (making the atk speed .25)

    If I set the speed bonus to 1.1, it decreases the unit atk speed by .09 (making the atk speed .91)

    Can anyone please make sense of this?

    Posted in: Data
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    posted a message on Can't fit certain unit models into inventory background

    Many thanks I should have asked the question, but wasn't thinking about it... Is it possible to turn the model.. Like the hellion is kinda at a 45 degree camera angel, so it shows the side a bit right.. The colonist vehicle I am working with, as well as many other like models show in the previewer facing straight towards you, so you can't see the side.

    Either way, many thanks Riley to your suggestion after looking at a Thor, colussus and seige tank, I figured a rough place to start with cameras, and got it working nice now, just wish i could turn the model..

    I'm going to continue experimenting with different set cameras already to see if I can get the desired effect and I will reply back.

    edit: In the cameras data type, I am failing to understand where the preset cameras "Star2CameraHigher04" are generated, as to copy and edit the camera pitch,yaw kinda thing..

    Posted in: Miscellaneous Development
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    posted a message on Struggling with custom weapons..

    So I'm using a colonist vehicle, and it has no weapon to begin it. I've made it to the point where it shows the weapon dmg, atk speed, all that.. but it fires those white globes, and they just sit underneath the unit and it's not doing damage to the target..

    any help? thanks a lot.. I've tried multiple weapons and I just can't seem it get it..

    Posted in: Data
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    posted a message on How to create simple rpg missions?

    I was looking forward to creating custom missions, maybe things like ie: kill 3 mutalisks.. and maybe show quest log or something, like 0/3 mutalisks, etc..

    I searched in the tutorials and have looked elsewhere, is there a tutorial anywhere video or text doing an overview of missions or quests? thanks

    Posted in: Triggers
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    posted a message on Setting out of battle life and shield regeneration..?

    Hey thanks for the replies, yea it's the item with the buff.. Everything worked out, I appriciate it!

    Posted in: Data
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    posted a message on Setting out of battle life and shield regeneration..?

    Hey guys, working on an rpg type map, with items. I have an item that adds +1 life regeneration but I want it to regenerate life only when out of combat for a few moments..

    1. How do I do this for hp regen? 2. How do I do this for shield regen? (probably the same as hp regen?)

    thanks!

    Posted in: Data
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    posted a message on Can't fit certain unit models into inventory background

    In the inventory background, where you set model, and x,y.. I can't get "armored transport - colonist transport" to load correctly, i've tried setting 200 height and 2000 width, and the image showed finally, but awful looking of course.. if I use 800x800, it loads like inside the model..

    any ideas?

    Posted in: Miscellaneous Development
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    posted a message on How to turn off the buff info when equiped

    ahh yes thanks a ton btw.. I had seen it the night before, forgot where it was hidding.

    Posted in: Data
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