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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    Are banks still getting hacked with the new signature in place?

    Posted in: General Chat
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    posted a message on World of Starcraft Cyberspace Poopstorm

    LOL, no one is trying to sue me... the rumors I've been hearing are nuts.

    I really appriciate all the kind comments but what really blows me away is that I'm not even close to being happy with the way the UI was. Not only the action bar half done but the minimap, lolz. Not even close to looking good. And all the player HP bars showing without those players in the game. It was a pre-alpha. I thought it would get maybe 50k views over a few months. Only reason I put it up was to get forum feedback from you guys... and some of you guys ripped me apart LOL.

    Evilyn :"THAT UI IS HORRENDOUS".

    I really think what sold the general public was the custom lighting, fog, and the Tal'Darim Dark Protoss, which alot of people dont see up close. They look badass. I'm definately not the most skilled modder here when it comes to technical stuff. I remember when Progammer walked me through a variable like a baby once.

    But I do know how to make 3D space look good and terrain like a pro. I'm pretty sure that had a lot to do with it going viral.

    I don't deserve to work at Riot for the WoSC video. But I do deserve to work SOMEWHERE for this:

    Stupid noob dialog setup though...

    Posted in: General Chat
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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    Good idea Gorandor/Xaragoth.

    State solid ineffiencies of the editor. Try not to whine. I'll start.

    It is impossible to change host site ops on the fly, even though there is a supposed feature within the send actor message functions that allows you to do so, which does not work.

    Next :D

    Please stop discussing here, it makes it harder for Creation to grab it all in the end, thank you!

    Xaragoth

    Posted in: General Chat
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    posted a message on World of Starcraft Cyberspace Poopstorm

    Yeah in game I was just going to call it WoSC, but have a "World of Starcraft" loading screen. No loopholes with Bliz though. Understandable.

    Posted in: General Chat
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    posted a message on World of Starcraft Cyberspace Poopstorm

    I know there's a lot of questions as to what has gone on with it.

    A brief history of what happened in case you're not fully aware... I posted that youtube video about a week ago, and after the 4th day it started to go viral. I was periodically checking it to view comments when I noticed the hits were going up at about 10,000 an hour... Once it got up to about 150k views with over 300 supportive comments, Activision pulled it. I was really confused seeing as how there were many other World of Starcraft projects attempted and youtubed, and furthermore confused by the copyright issue. Everything inside of Blizzard's editor is copyrighted material so I thought as long as things were being produced within SC2 it was fair game regardless of title.

    Kid logic I suppose.

    The Deputy General Council from Blizzard contacted me last night to discuss the details of the "World of Starcraft" project. We talked for a while and apparently some people from Blizz were concerned I was developing the game somehow outside of SC2. Anyways I explained the details of the project to him and made it clear this mod was to be developed within SC2. After that was clear he obviously wanted the name to be changed... I'm trying to work with him to get the name Starcraft Universe (Currently in holding by Mille25) or Starcraft Chronicles. I am fully respectful of Blizzard's Intellectual property, and they DO in fact own a copyright on "World of Starcraft" and have EVERY RIGHT to do what they did. If I want to continue this project I'm at the mercy of Blizzard's good graces since they OWN it all.

    Anyways yesterday I was contacted by Riot games in Los Angeles for a potential position in game design. I'm not special though I will have to go through the application process and testing like everyone else, and this is not a 100% guaranteed thing, and I'm not exactly sure what I'm going to do at the moment. There's a lot going on outside of what I've even mentioned here.

    Literally overnight I've grown from a nobody to a guy that half a million people want to design a mod. I've had professional composers contact me, dozens upon dozens of game designers and programmers and organizers. Many professionals seeking a fun hobby project even though there is NO MONEY TO BE MADE. ( At this time premium maps is still just a concept )

    Finally I want to say how GRATEFUL I am to THIS website and everyone in it and all my friends here. From the Tutorials to the amazing help I've recieved in the IRC over the last four months. This place is amazing. I could have never made the transition I have from the wc3 editor to sc2 edit without this place, and regardless of what happens to me I will stamp sc2mapster on everything I can from here moving forward.

    Mille25 and I are going to discuss the possible fusion of his Starcraft Universe project today with mine, and we'll see what happens. But regardless I know that an instanced based Starcraft MMO will happen somewhay, somehow, eventually - within Starcraft II.

    Thankyou: Shawn, Onetwo, Progammer, Proziac, Lillianna, Xaragoth, Sumo, Sixen, JmanV, Helral, Slaydon, SCMapper, A1Win, Skizot, Vjeux, DarkRevenant, Dogmai, Fockewulf, HeyRevolver, Mindful, Skittles, rrowland, Phaos... and all the other names I may be drawing a blank on at this time... If you've ever helped me with the editor, I truly truly appriciate the time.

    There's a lot of people here who I know are more technically and creative talented than I am.. and when your skill meets your opportunity, your life might change forever. Never give up.

    Cordially, Creation aka RyanWin

    Posted in: General Chat
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    posted a message on World of Starcraft: A Quick Glance at the Ghost

    After a 4 day break I've returned to work. I've gotten a lot of positive feedback from the pre-alpha trailer I put out and despite patch 1.2 wrecking my in game chat system, the horrid lag from last multiplayer playtest, and a disgusting map init bug thats forced me to create a 10 second map init trigger run, I will continue to press forward.

    The feedback I've recieved on the sc2mapster forums has been quite helpful. Because of the comments I am reworking the user interface. I am scaling down the UI action bar by about 20 percent and setting each ability to an individual dialog so that in the future, players will be able to customize and move around different abilities on their skill bar just like in WoW.

    I am also developing a new chat system and changing the camera positioning and adding in some zoom levels for players as well as adding in an options menu in which you can change the far clipping to increase system performance. *breathes*

    Once all these new polishes are in place I will continue finishing the Ghost class and then move on to creating the other classes.

    Ghost, Marine, Firebat, Medic, Marauder, and Reaper are planned for the initial release.

    Zealot, High Templar, Dark Templar, Preserver, and Executor are the protoss classes planned for 2.0 in the far far future.

    Once the initial 5 terran classes are completed and working, fully polished I will begin scripting the demo boss fight against Xava'Tor Ulrazej. If you are familliar with the Starcraft books, Ulrazej was a mighty Dark Archon made of 7 Dark Templars who was sealed away in a crystal. The fight against him will feature 4 different unique phases of combat where players will have to use tactics and timing to overwhelm the boss. If you manage to complete the boss you will gain allocation points and minerals for upgrading your characters when the official game is released...

    • breathes*

    As you can see there is a lot of work to be done. Shawn is working on finding a way to transfer data between maps so once we're able to figure that out we can get other map makers to actually help with making custom weapons and abilities... which I am really excited about.

    Posted in: Project Workplace
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    posted a message on Starcraft Universe Reloaded

    I tried getting Mille to work on World of Starcraft with me. He doesn't seem very happy with Blizzard right now.

    Posted in: Project Workplace
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    posted a message on World of Starcraft: A Quick Glance at the Ghost

    Yes, the maps will generally be 10 player instances. I've heard there's a way to develop a cross banking system in which multiple maps can load the same bank data as long as the games are published by the same creator. WoSC will therefore be an instanced based game eventually stemming accross 10 different maps. Can I get an experienced mapper to back me up on the claim of cross-banking?

    Posted in: Project Workplace
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    posted a message on World of Starcraft: A Quick Glance at the Ghost

    lol banned?

    Quote:

    I think it looks great man, maybe just make the health bars a milimeter smaller, otherswise it great, and if 1 of these complaining Noobs can do any better than wat u have done then they've copyed it

    Air thankyou for your support man but a lot of the people commenting here are aspring game designers who work very hard. Calling them noobs won't get you anything but backlash here :/ Be nice.

    Posted in: Project Workplace
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    posted a message on World of Starcraft: A Quick Glance at the Ghost
    Quote:

    I really dont see that happening. Youve already said before that you wont be making "equipable gear" have its own "model variations" on the characters themselfs.... (which is like half the fun of an mmo)

    I agree, and I don't know where you're getting your information. This comes straight from my message board.
    --
    WoSC will not be about endless hours of grinding but rather put a focus on scripted boss fights that reap glorious reward upon success.

    Because of the limitations of GEs banking system, only three things will be saved to a character.

    1. Phat Lewtz: Loot will be the major role of character progression in WoSC. We will create hundreds of custom weapons and items for players to fight for in their quest to dominate the galaxy. These weapons and items will be both exciting and siutational... not just... whoo yay I got a new sword that does more DPS and has a different model file... yay...
    Weapons and items will have their srengths and weaknesses depending on the situation so it will be a less linear experience than just grinding and grinding for the next weapon so you can toss away your current one.

    2. Minerals and Rank: Minerals will be gained while progressing through raid instances and will be used to purchase items and weapons. Rank will be attained by killing raid bosses and will unlock the ability to purchase higher grade equipment.

    3. Allocation Points: AP will be granted from killing bosses and can be used to premanently boost a stat of your choice. The stat bonuses are very subtle and will hardly separate a casual player from a hardcore player.

    Posted in: Project Workplace
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    posted a message on World of Starcraft: A Quick Glance at the Ghost

    Thankyou to those who are in support of this project coming to life. Your comments are greatly appriciated. When I get positive feedback from people it gives me energy and motivation to continue. I've been an artist my entire life and I've never made a penny off of it. I use my own time to make things that I hope will help people find life a little bit more interesting and colorful. This game will happen.

    I will work on the UI.

    Ryan

    Posted in: Project Workplace
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    posted a message on World of Starcraft: A Quick Glance at the Ghost

    The WoW layout seemed to work for 13 million people. If it's not broken, don't fix it. Once a working demo of the project is complete I will look into allowing people to customize the layout of the UI to their own liking, but as of right now, this will stand... unless I get an overwhelming amount of people complaining about the UI.

    There will be some custom models integrated into the game, most defintely, but most will be existing models. We don't want to be careful of how much file space we take up.

    Posted in: Project Workplace
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    posted a message on World of Starcraft: A Quick Glance at the Ghost

    Anyone know the outlining code that gets this to display as youtube video? lol - Your welcome /Zarakk ;)

    Embed Removed: https://www.youtube.com/v/RU1dSXU_Bk0?fs=1

    Anyways. This is a rough concept of what World of Starcraft might be like. As you can see the Ghost class is about 50 percent done any many of the basic gameplay combat mechanics do in fact work. I will be putting things on hold for about a month while I really get deep into the data editor and start learning things that I neglected before. My intention is to bring nothing short of a professional MMORPG to the eyes of the public and I will work as hard as necessary to do that. I could still use help if anyone is interested.

    worldofstarcraft.proboards.com

    Ryan

    Posted in: Project Workplace
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    posted a message on World of Starcraft seeking pro data editors, and possibly an animator.
    Quote:

    Creation25, continue posting here on sc2mapster (35 posts is great!). Add a forum signature with that World_of_Starcraft banner and put a link to your forum. Also, post an official thread on the Custom map page on the US battle.net forums.

    Queen you're absolutely right. I will get on that stuff very soon. I need to start establishing myself in a more professional manner. I've always been very lax. ^_^

    Quote:

    I would like to be a BETA tester or any position offered for this map. I am highly qualified regarding my programming abilities, effort, ideas, and ability to mod games. Check out this MOD that I made for wc3.

    TopDog that is some really amazing stuff there done with the war3 editor. I like it a lot. Have you worked with the Galaxy Editor though? It's an entirely different beast. I've seen it scare away many veteran war3 modders. It's complexity coupled with its illogical data UI make high patience a high requirement. We really could use some more people on the team that work hard though and/or have the time to work on this project.

    Check out worldofstarcraft.proboards.com if you are serious about helping.

    Posted in: Team Recruitment
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    posted a message on WoS 10 man guild recruting. EU only.

    So pessimistic Slaydon! Djimii11, I'd join your guild but I'm NA!

    Posted in: General Chat
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