So I have a cinematic I want my player to be able to skip by pressing 'Esc'. I have the trigger all set up and mostly working, but when I hit 'Esc' it runs my skip trigger, as well as opens up the system menu. The escape key only seems to do this during cinematics, I know this doesn't happen during campaign cinematics though. Is there any way to fix this?
You know how when you're playing in campaign missions as stealthed units, when you get near a detector you see that white ring on the screen in the minimap? I'm making a mission involving the Xel'Naga artifact, it has this ring as well. I've adjusted the radius of its nova, and I'm trying to adjust this ring to match the UI to the actual effect. I have no idea where the value to edit this is though, has anyone come across it?
I'm trying to set up a trigger that cancels the last item in its training/research queue. I've tried the Pause/Resume/Cancel Progress Bar action, but it seems to only cancel the first item no matter what value I put in for the slot argument.
Does anyone know how to make this work properly? Or if not, how it's possible to do this?
For the custom map I was making I was hoping to make a bunch of loading screen tips for it, similar to Blizzard's campaign missions. I know in Map->Map Loading Screen you can set A loading screen tip, but I want it to randomly pick one.
I've seen a Loading Screen Help array in the Default SC2 UI Settings in the data editor as well, containing the generic online tips. I've tried replacing these with my own, but they're still showing up during loading.
Does anyone know what I have to do to get this working?
So I'm making a single player level. The player has one computer ally, and one enemy computer. When selecting this map from your list, it shows it as a 3 player map though, is there any way to get this down to 1?
Also, since this is a single player map, is there any way to skip the lobby when selecting it to create? It would be nice, since all of the game settings will be locked down anyways.
I did try Train at first, with only partial success, but after you reminded me about the Merc Compound I took a look at how it did it, and discovered some not-quite-obvious values that I still needed to copy.
So I know how to make units level up by giving them a veterancy behaviour. What I was wondering, was if it's possible to make one of these behaviours where the ranks are named differentnly, like "Novice, Adept, Expert, Master, etc." instead of the standard "Level 1, Level 2, Level 3, etc."
I didn't see anywhere obvious where to make this change, but the default veterancy behaviour seems to have different rank names listed somewhere, so I'm hoping this is possible.
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bump in case anyone has figured this out.
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How do you do that? I've seen trigger actions that let you show/hide the whole UI, but that doesn't fix my problem unfortunately.
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So I have a cinematic I want my player to be able to skip by pressing 'Esc'. I have the trigger all set up and mostly working, but when I hit 'Esc' it runs my skip trigger, as well as opens up the system menu. The escape key only seems to do this during cinematics, I know this doesn't happen during campaign cinematics though. Is there any way to fix this?
Thanks,
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bump
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You know how when you're playing in campaign missions as stealthed units, when you get near a detector you see that white ring on the screen in the minimap? I'm making a mission involving the Xel'Naga artifact, it has this ring as well. I've adjusted the radius of its nova, and I'm trying to adjust this ring to match the UI to the actual effect. I have no idea where the value to edit this is though, has anyone come across it?
Thanks,
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I'm trying to set up a trigger that cancels the last item in its training/research queue. I've tried the Pause/Resume/Cancel Progress Bar action, but it seems to only cancel the first item no matter what value I put in for the slot argument.
Does anyone know how to make this work properly? Or if not, how it's possible to do this?
Thanks,
0
For the custom map I was making I was hoping to make a bunch of loading screen tips for it, similar to Blizzard's campaign missions. I know in Map->Map Loading Screen you can set A loading screen tip, but I want it to randomly pick one.
I've seen a Loading Screen Help array in the Default SC2 UI Settings in the data editor as well, containing the generic online tips. I've tried replacing these with my own, but they're still showing up during loading.
Does anyone know what I have to do to get this working?
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So I'm making a single player level. The player has one computer ally, and one enemy computer. When selecting this map from your list, it shows it as a 3 player map though, is there any way to get this down to 1?
Also, since this is a single player map, is there any way to skip the lobby when selecting it to create? It would be nice, since all of the game settings will be locked down anyways.
Thanks,
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One last bump before I let this topic die..
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I did try Train at first, with only partial success, but after you reminded me about the Merc Compound I took a look at how it did it, and discovered some not-quite-obvious values that I still needed to copy.
I got it working now, Thanks!
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bump
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bump
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So I know how to make units level up by giving them a veterancy behaviour. What I was wondering, was if it's possible to make one of these behaviours where the ranks are named differentnly, like "Novice, Adept, Expert, Master, etc." instead of the standard "Level 1, Level 2, Level 3, etc."
I didn't see anywhere obvious where to make this change, but the default veterancy behaviour seems to have different rank names listed somewhere, so I'm hoping this is possible.