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    posted a message on [Lobby/Game modes] The complete guide/reference

    @ubdead: Go

    @UB

    UB, I made 2 custom maps so far for SC2, Forge 3 vs 3, and Armada 3 vs 3. Both work great. I tested them extensively.

    The only thing I can't figure out is how to change the large custom preview image (the one you see when you pick the map from the list and in the lobby I think). Think the problem is the size. It looks like it's 125 x 125 from snapshots TGA, but that doesnt work. I tried some diff size but nothing works. Unless I pick Map Image, the images look screwed up when you actually pick the map to play.

    I've changed the big loading screen successfully and the small preview image (the one you see when you load saved games).

    Can you help me out?

    Posted in: Tutorials
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    posted a message on Change Supply Cap

    @Darkling155: Go

    Ok I looked under "Barracks" as an example and "Marine" stats in SCII editor, but there seems to be no "food" category.

    Posted in: Miscellaneous Development
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    posted a message on Change Supply Cap

    @Darkling155: Go

    Food? Where the heck is that?

    I just changed the supply cost of everything to 1, which will give you way more units, but this sound really cool if I could find it.

    Also, does anyone know how to change max number of harvesters per resource? This used to be called "stack" in old SC1.

    I've been digging in the Starcraft II Map Editor, but can't find this anywhere. Not really crucial since there seems to be a benefit to multiresource harvesting in the map I created anyway, but this would be nice to know.

    I'm just about ready to publich this thing!

    Posted in: Miscellaneous Development
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    posted a message on Change Supply Cap

    @wowacesucksmassivekok: Go

    But it'd be great to know how to modify the supply costs of units to 1 too.

    The map I made would make you use ground units more. Just tired of spaceship spam in the fastest maps out there, so my map is totally way more strategy oriented.

    I did nifty things with cloak too and modifying unit abilities.

    Posted in: Miscellaneous Development
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    posted a message on Change Supply Cap

    Ok, as far as supply, could you walk me through this step by step?

    Don't see any "Add Section" area.

    Very new to that aspect.

    As far as faster game speed, the "Fastest Map Possible", for example, by Wolf, plays at the Faster game speed. I seem to remember this somewhere in the editor, but totally can't find it again. This is not a biggie, however, as I have already modified resource gathering up to 25 per turn, so it makes building way faster (without changing game speed).

    As far as supply, I read somewhere it's impossible to change without some mod. I was going to just change the supply cost of all units to 1, but I haven't even figured out how to do that yet.

    If there was a way to just globally change the supply cap, that'd be awesome.

    (Just need a step by step).

    Posted in: Miscellaneous Development
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    posted a message on Change Supply Cap

    Hi, all.

    I'm just about ready to publish a custom map that took a lot of work to make.

    A few final things I could not find on the internet.

    1) How do I change the max number of units for each player from the default 200? I want to go up? Is there a max upper limit?

    2) How do I choose the game speed mode? Faster, etc.

    3) I modified some of the existing units abilities (I did not make copies, actors, etc.), so I'm hoping when I publish this will not be all overwritten by server. Otherwise what would be the point?

    Any help would be greatly appreciated.

    Posted in: Miscellaneous Development
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