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    posted a message on Unnamed - Dota style map.

    @xorioz: Go

    IF you finish the project and I find some time I'll bother too tweak out your terrain sometime. But I gave up helping everyone I see. All I do is waste time on projects that never see daylight ;-) Keep it up, and yeah, I dislike 'another dota rip' too. So if you want that Terrain help, you better make the rest stand out ! But Xeno you could have sayd it a little bit better though.

    Posted in: Project Workplace
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    posted a message on Unnamed - Dota style map.

    @xorioz: Go

    Battle for the <town> or so would fit in this theme I guess. Terrain looks better yeah, but it seems like you wanted to do it fast. Some units/doodads placement are a bit wierd :D For example 2nd last screenshot the ramp. Wall on 4th screen etc. Of-course, this is all minor. This is finalization tweakage you may say.

    Posted in: Project Workplace
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    posted a message on Unnamed - Dota style map.

    @xorioz: Go

    I dislike DOTA, but I'll try too support and bump your project anyways !

    Check out Mephs stream on our editor stream channel (it's around on the news so) for the LoS bushes trick he made. Could be handy ! About your hero, I've got no idea cause it isn't my strongest point either. But if you don't get a feedback log on our mIRC channel later on ;)

    1 thing I don't really like, and this being my 'stronger' point in the editor is your terrain. The balance looks fairly good ofcourse, and the main idea behind it great. But it looks too much of a mirror zone in my eyes. You could try and make both sides a bit different. By painting the terrain a bit different, adding other doodads. And overall, more design doodads too

    Just my two cents and free bump for your project tho' :-)

    Posted in: Project Workplace
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    posted a message on Prozpektor Consolidated Terrain Thread

    @hawkerhurricane: Go

    You zoom out pretty far for us to see any detail. All I can see is allot of creep though, should consider adding more walkable doodads on the creep. Like claws flattened/page downed into the creep here and there and such stuff.

    From what I can see it does look decent, but as I just stated above it's rather hard too see and judge the detail of your current progress. Good luck, nonetheless.

    Posted in: Terrain
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    posted a message on Please remake this map!

    @Alloutskitzo: Go

    Posts : 1 Information : 0 Mousepad : 1 Troll : 1

    Posted in: Map Suggestions/Requests
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    posted a message on Kids...

    How old are you then to keep going on such a useless thing ? Are you acting mature yourself ? Age and Time is just a value set by mankind, if you didn't have this set how would your life currently be then ? TL;DR : Get over it and kick him if you can't continue your life with this lie in the back of your head :(

    Posted in: Off-Topic
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    Zoo and Basement is almost done as-well, but really running out of great ideas I'm afraid. Contribute guys! Got room for 2 more Zerg, 1 Protoss and 1 Terran so let your imaginations go.

    Posted in: Project Workplace
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    posted a message on Tofu (Project TMA) Official Thread

    @DogmaiSEA: Go

    Your e-peen annoys me, stop it. Just shut the hell up and deliver.

    Walls of text aren't going too make you look less like a ego type. I have faith in your project, yet I am tired of the same group of '2 Reply's' over and over in this thread.

    Don't bother clicking my name, I am a nobody on part of proven projects. And I don't say your doing it bad. Good luck on this project though !

    Posted in: Project Workplace
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    posted a message on Tonight on SC2Streamster: Terraining Tuesday

    Can't wait ;-) Good luck champ !

    Posted in: General Chat
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    posted a message on Non - Verbal

    @Kueken531: Go

    371PMS lol

    Posted in: Off-Topic
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    posted a message on Hiring mapmakers for a project

    So let's say I'm a successful paint artist, and I get a job too pay something for someone else. Why in the world would I let anyone use my work and stamp his name on it and take all the credit ?

    You could ask this, and state you asked a 'friend' too help out and give him and his community a bit of fame too. I'm not against this idea of paying people to do some work for you, or uploading it under your name/account whatever. I just hope you would also give the person and especially our forums some credit too...

    Posted in: Map Suggestions/Requests
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    posted a message on Weekly Terraining Exercise #33: Eye of the Storm

    @Mozared: Go

    Something calm and lonely inside a huge storm.

    A little farm that got eaten by a dirty town.

    Yeah I didn't bother resizing models or stuff. And yes the person stayed on his farm and died by the toxics pumping out town :(

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #33: Eye of the Storm

    @Mozared: Go

    Before

    After

    15minutes. Just felt like pointing out something you should all realise :-(

    Posted in: Terrain
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    posted a message on Hiring mapmakers for a project

    @EZ_Simon: Go

    I find it rather weak too pay a puny 40$ to steal someones else work and not giving credit. If you would ask us to make it free, but give sc2mapster some credit you would get some more and better results ;)

    Posted in: Map Suggestions/Requests
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    posted a message on [Open Beta] Formation Defense 2.0 [Now on B-Net!]

    @wingednosering: Go

    Well, that was my feedback. I found the Terrain rather boring, but then again. I have no clue how the map is supposed to be played. If it's the point to maze towers along the line's the terrain should stay as it is ofcourse !

    But yeah, as you stated above, make a small video showing 2minutes ingame with everything going on. I'm sure it will look allot more fun then our current naked screenshots can show us :)

    Don't take me wrong though, but in times of these a video is sort of a must to get attention from new people. Doesn't matter how bad it is, even if you upload it raw its still very informative especially on a TD wich is 95% about the Towers and Units in action.

    IF The map is what I'm sort of thinking from reading, it should be great :)

    Posted in: Project Workplace
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