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    posted a message on Terran Machine Shop

    That's some good quality machine shop over there.

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    Keep everything in mind except logic.

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    @DrSuperEvil: Go

    Attachment points available at shoulder guranteed, it should be the weapon attachment point as the weapon is designed to generate a spear shape of energy and extends to reach the enemy.

    @SoulFilcher: Go

    :P

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    Detail Drawing for Cynteor Infantry.

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    I just wonder if this is something to do with my settings or it's just how SC2 engine renders things...

    Those weird tile looking pattern, which is actually the mesh edges, is been smoothly rendered quite obviously in game. It's not really noticable in game camera, but if I zoom in it just annoys me. I have never noticed that since other models are quite detailed. I'm thinking about add in many details on textures to hide those tile patterns if it's not my model's problem

    --

    trying to figure out all settings in 3D coat, so I can start doing all the detail works..

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    @DrSuperEvil: Go

    Thanks :P

    I didn't get what you mean by Morph, but I guessed you mean it can transform into an air unit.

    Making it able to fly for a short period of time is my current plan, it's not final, but I really want try this idea.

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    posted a message on [WIP] Cynteor Tier 1 Unit

    Stand Animation.

    This is taking longer than what I expect. Trying to figure out the setting for Project Paint in Blender 2.67, sometimes it give me a lot of lag (performance drop) and unexpected result. Finally got it to work quite smoothly today, but still lags in some case, though avoidable.

    2 antenna in the rear also moves now, but too lazy to reupload another gif.

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    posted a message on [WIP] Cynteor Tier 1 Unit

    @DrSuperEvil: Go

    And Star Wars :P

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    @phanalax128: Go

    lower than stalker.

    PS: you know what.. false information. I triangulated my mesh and applied the mirror modifier, it's now about 300 more triangle count than a stalker.

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    @Miles07: Go

    wait and see.

    @Eimtr: Go

    That's probably some mix up with Japanese Acient Armor and humenoid robot. Reminds me of Splinter from TMNT though.. :P

    http://www.sc2mapster.com/media/images/57/975/Shot-122.png

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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Delphinium1987: Go

    RAWRRRRRRR BRING IT ON!!!!!

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    @Eimtr: Go

    I'm designing it based on all of my visual libarary and knowledge. incoming ideas may be appreciated. :P

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    @SoulFilcher: Go

    @TheAlmaity: Go

    It will be available for public use after my project is done,(or after I give up), but I may release single model if people request it.

    and... I'm not really good at reading. I'm not sure if there is any conflict, but my story is:

    Cynteor is a highly advanced AI/Robotic race that originally developed by a group of AI specialist from Solar system. Somehow the earth Government got rid of these AIs. They were sent to a sector far away from solar system. The AI learns from the environment around itself, and evolved into an entire robotic civilization. As they started gather resources from ourter space to further enhance their civilization, a sector nearby has bursted out a strong energy signal that can not be analysed by the Empirer AI(which is when Xelnaga Artifact neutralized all zerg on Char). Attention has been drawn, they started to prepare for whatever is going to happen, and sent an investigation team to Koprulu. The time is when Kerrigan woke up in the test lab. Though the robots didn't show themself directly in front of 3 races, they hide in the dark, gather information from far and waiting for the right time.

    blah blah...

    anyway, I'm just gonna take time to do this.

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    @SoulFilcher: Go

    I'm actually working on a new race as you can figure out from the drawing, called Cynteor, which is a completely Robotic race and it's ruled by an Global AI. I currently have 4 units' concept done. This is the only one yet I started to visualize, but soon I think there will be a bunch of them.

    Posted in: Artist Tavern
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    posted a message on [WIP] Cynteor Tier 1 Unit

    @JacktheArcher: Go

    I choose this color scheme because it's what I thought the best fit-in for the 3 already existed races, which, one of them is grey metalic, one is brown red-ish / black biological skin, one is metalic golden and blue-ish metal. White plastic is the easiest scheme that I can think of for now to best distinguish Cynteor from Protoss, Terran and Zerg. And white is probably the most favorite color of Robots. (e.g portal and i,robot)

    though the idea comes from Matrix which all robots are kind of black and red-eyed.

    PS: red is team color :P

    Posted in: Artist Tavern
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