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    posted a message on How would a "Premium Maps" system work?

    For the record Selfcreation, nowhere did any of us say "we hope to make lots of money". I have no plans of "getting rich".

    But anyways guys, obvious troll is obvious...

    Posted in: General Chat
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    posted a message on How would a "Premium Maps" system work?

    Okay man, you are right, we are all wrong!

    Enjoy your iphone apps...

    Posted in: General Chat
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    posted a message on How would a "Premium Maps" system work?

    @ Seflcreation:

    You don't seem to be grasping the point that it IS big teams of people working on these mods. I've attached a pic below of what my small group is working on (7 of us right now). Can we sell it? I have no idea at this point. Would we like to be able to make a few dollars off this, sure? But either way, it's a decent introduction to trying to become a professional game designer.

    We're not talking about simple maps with a new twist on tower defense here, its all new stuff. The only reused piece of art is a few of those tiny vegetation models.

    Take a look...

    Posted in: General Chat
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    posted a message on How would a "Premium Maps" system work?

    @Selfcreation: Go

    You've completely missed the point of this. Nobody is going to be able to sell a "loltower defense" or "dota2!!!"

    Blizz has publicly stated that any "premium" projects have 100% new custom art, gameplay, everything.

    We're talking complete re-do's of the entire game, with entire teams working very, very hard.

    Calling it "maps marketplace" is a bit decieving. These are full scale, total conversion mods.

    Posted in: General Chat
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    posted a message on How would a "Premium Maps" system work?

    @Lilianna: Go

    Lilliana, I think you are SERIOUSLY underestimating the amount of time and effort it takes to build total conversion mods. I'm part of a small team that has been working non-stop, every single day, since the beginning of August on a full-scale total conversion for SC2. New art, sound, music, gameplay, maps, and full-scale SP campaign.

    Whether this map marketplace even exists is still up for debate, but we are doing it anyways. This isn't something that takes a couple weeks. More like one year minimum of extremely hard work.

    Posted in: General Chat
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    posted a message on [Project Warwafe] Seeking 2D Artist

    @tigerija: Go

    Yeap, all custom made models. Done by Mike Engstrom - portfolio link here: http://engy.cgsociety.org/gallery/

    A logo is one thing, I was really hoping we could find someone who can completely re-do the UI, buttons, menu's, everything really! He's just too busy working on other models to have time to do all the 2D stuff as well. We've also got Skizot and Crazyfingers on board to help us out with more models, textures, and animations.

    Project isn't actually "announced" yet, so we don't have a project page or anything of that sort setup yet. Hopefully coming in a couple of weeks :)

    Posted in: Team Recruitment
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    posted a message on [Project Warwafe] Seeking 2D Artist

    Hey guys,

    Not sure if any of you saw my post a couple weeks ago in Project Workplace, but we've been working on a total conversion for SC2 for quite some time. We're really looking for a 2D artist who could help design a logo for the mod, faction logos, maybe help out with the in-game UI, and anything else 2D art related.

    We haven't truly announced this project yet, but I can post up a couple teaser screen shots to show some of the progress we've made. These shots are in-game in SC2 - just a lot of custom art assets.

    If anyone is interested in helping us out, please either reply here or send me an email: [email protected] Provide any examples of previous work if you can!

    Cheers guys, Alex

    Posted in: Team Recruitment
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    Thanks gents

    We did have a hell of a time getting everything in-game properly. Its kind of tough to notice but actually none of that stuff is running normal maps (except for terrain textures). Some really weird issues getting them to work.

    If anyone is interested to see our progress, I'll keep this topic updated as we go. Still a ton of work ahead of us, but a good start!

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    @Algirdyz: Go

    Certainly is, that's all in-game SC2.

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    Hey guys,

    Actually posted about this project a couple of months back with some very very early pics. Can't find that old topic, but we've got a bit of progress we can show off.

    As a bit of an intro, I'm part of a small modding group. We're working on a total conversion mod for SC2 (meaning we will change everything, brand new). Project Warfare is just a working title, we obviously will need to pick a better name in the future. Our gameplay is RTS similar to SC2 but we're adding a couple neat little twists to hopefully keep everything fresh and interesting. We are primarily featuring two factions, and we've got a small SP-campaign in the works for you guys.

    Our first twist is doing some mech combat. Big walking mech units that you can individually upgrade with different weapons and armor, so you can really personalize them.

    Second is we've added in things like artillery strikes, paratroopers, fighter jets, and other cool features like that. Makes the maps feel like real battlefields.

    So enough talking, here's a couple pictures we just put together the other day. Please let us know what you think!

    We've been working really hard on this for the past many months, so any comments/thoughts would be appreciated.

    Cheers guys, Alex

    Edit: just setup our Moddb page, give us a visit! http://www.moddb.com/mods/project-warfare

    Posted in: Project Workplace
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    posted a message on Creating Island Map *Need your feedback*

    This is nice to see, a more original idea. Are you going to make the water impassable, or have areas where the water is shallow enough for units to cross?

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #16: The resting dead

    I've been watching these WTE's from the beginning, and it's really cool to see the community as a whole steadily getting better and better. Nice work gents.

    Gurrgel... that is awesome, love the idea !

    Posted in: Terrain
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    posted a message on [Model] Does it look any Good ?

    @ChaosBerserker: Go

    I think we'd be happy to comment if there was something to comment on! There's no picture

    Posted in: Artist Tavern
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    posted a message on Custom tilesets and units, showing off some stuff

    @Ash4meD: Go

    That's the plan, near-future, set on earth.

    Posted in: Project Workplace
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    posted a message on Custom tilesets and units, showing off some stuff

    @EternalWraith: In the future we'll certainly be actively looking for a few more team members, will post there, thx!

    @DialogGeek: The tanks and all units we'll be showing from here on out are all brand new. Our concept artist, Michal, as well as our 3D guys, Mike and Steve are hard at work on some cool stuff!! Gameplay we don't have nailed down yet as it's still really early, we're doing some gameplay tests right now to see what works, whats fun, etc etc. We've got a whole range of units planned from those tanks you see, to fighter jets, attack choppers, submarines, infantry, all the stuff you'd expect to see.

    We appreciate the feedback so far guys, cheers.

    edit: should also add that the terrain textures are new as well, just trying out some neat tilesets

    Posted in: Project Workplace
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