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    posted a message on Custom tilesets and units, showing off some stuff

    Hey guys,

    I don't post here very often (but I have been lurking here for a while). I'm part of a small modding group and we've been working on a project for the past couple of months. It's still very very early (we don't have a name yet) but we wanted to show a little bit of what we've done so far, get some opinions.

    Here's two pictures, the first depicting a jungle with some overcast skies (maybe it's about to rain?) and the second an alpine terrain with snow capped mountains.

    Jungle ambush

    In the mountains

    On a side note, if anyone is interested in joining our team to help out, please fire me an email! I can be reached at atintor [at] blueislestudios.com

    Cheers guys, Alex

    Posted in: Project Workplace
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    posted a message on Exporting/Importing Models loads fine but the textures made me QQ

    For FraindorX:

    I've copied this section directly out of the tutorial they were referring to. I had the exact same issue, following these steps fixed everything.

    After you've finished work on your normal map, you need to do the following:

    • Copy the red channel and paste it into alpha.
    • Fill the red channel with pure white
    • Fill the blue channel with pure black.

    You can use these Photoshop actions for doing the normal map The output of the RGB should look orange.

    Posted in: Artist Tavern
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    posted a message on Custom Models - Collision?

    Hey guys, been hunting around for an answer to this but having a bit of trouble. I'm importing some custom models into the game as units. I see in the data editor their is a radius you can set to detect collision, but this seems to put a circle around the unit, that does not at all follow the contours of the unit. I have a unit that is approx. the shape of the Hellion, so when I set that circle to cover the entire unit, there is a large area on either side of the unit where it "collides", but it is only thin air. Now I've tested the Hellion in-game and it doesn't seem to have this problem. I'm wondering if anyone knows a solution to this?

    Attached is a picture trying to describe what I mean. The black rectangle would be the unit, and the red where the game detects collision. http://img202.imageshack.us/img202/5190/collisionn.png

    Posted in: Artist Tavern
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    posted a message on Races, Mods, and Maps - Uploading Failure

    @wolf1322

    Are you saying you've uploaded a .map file with a custom .mod dependency (that includes a new race) and it worked fine? I'm experiencing the same issue as the poster. The .mod uploads fine, but the map with my custom dependency refuses to upload. It'll get to 100% even yet still say "FAILED". I am so lost...

    Posted in: Miscellaneous Development
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