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    posted a message on Energy-based ammunition and other questions

    No luck yet with the stance, though I ran into another issue. I have an ability to recharge all the energy of the unit, with a cool down of 60 seconds. It shows properly on the ability tool tip, but I can keep using the ability.

    Posted in: Miscellaneous Development
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    posted a message on Energy-based ammunition and other questions

    The modify effect works perfectly for the energy consumption. Now just need to tweak the numbers so that the weapon do not run out of energy to fire too quickly.

    Is there a need to create a new weapon to emulate the semi-automatic stance? Or just somehow modify attack speed/damage/range with effect/persistent?

    Posted in: Miscellaneous Development
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    posted a message on Energy-based ammunition and other questions

    Thanks for the replies! Will try them out and get back to you guys.

    Posted in: Miscellaneous Development
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    posted a message on Energy-based ammunition and other questions

    Bumping here.

    And just to add on, when at 0 energy, the unit would not be able to attack.

    Posted in: Miscellaneous Development
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    posted a message on Energy-based ammunition and other questions

    Hi all. Making a single-player mission at the moment, but running into some (probably basic) issues that searching the forums did not seem to yield any answers to.

    1. Weapon attacks consumes energy. I have a feeling I am over-looking something simple. What I have tried is to set the unit's energy leech to -1, but it seems to scale with weapon damage. What I want is for each attack to consume 1 energy.

    2. Switching attack modes. The unit's default attack is meant to act like an automatic weapon. I want to make an ability to emulate semi-automatic weapon fire. Able to toggle it on and off. When in semi-automatic mode: damage goes up, fire rate goes down, energy consumption is still 1 energy per shot.

    3. Implementing critical strikes. Have seen a few methods, but taking in mind that the above stance might also increase critical %, what ways would you recommend to implement it?

    Posted in: Miscellaneous Development
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