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    posted a message on Teams

    Nice. Thanks a lot.

    Posted in: Miscellaneous Development
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    posted a message on Teams

    Is the method to create player groups then assign alliances based upon that? For example, in the trigger editor:

    Player Group - Add player 1 to (Players on team 1)

    Player Group - Add player 2 to (Players on team 1)

    Player Group - Add player 3 to (Players on team 1)

    Player Group - Add player 4 to (Players on team 2)

    Player Group - Add player 5 to (Players on team 2)

    Player Group - Add player 6 to (Players on team 2)

    Then set an alliance for them? (sorry for spaces between examples, formatting in this forum is strange.)

    Posted in: Miscellaneous Development
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    posted a message on Teams

    Simple enough in concept...

    Can someone show me a step by step process of making teams? I'm looking for two teams of three (3v3) in which each team of people will lose based on a single trigger (ie. building dies, all people in team 2 lose).

    Posted in: Miscellaneous Development
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    posted a message on Flopjack's uber question thread

    Bump. Do you really want me to create a thread per question? Is that going to get me more replies?

    Posted in: Miscellaneous Development
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    posted a message on Flopjack's uber question thread

    Bump.

    Also, how do you get teams working? I've messed around with this and searched for an answer but I can't get it to work. I'd like to have 3 teams of 3, if that makes a difference.

    Posted in: Miscellaneous Development
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    posted a message on Flopjack's uber question thread

    Is the radius of interaction (collision, targeting, returning resources) for buildings/minerals Movement - Radius?

    Posted in: Miscellaneous Development
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    posted a message on Flopjack's uber question thread

    Both options are enabled. I still see a "Resource drop off", but it only shows 4 check boxes all unchecked by default: "Custom Resource, Minerals, Terrazine and Vespane."

    Edit: Now I get it. You don't change that on the Drone, you change it on the object the drone drops things off for. DrSuperEvil said "what" instead of "where". Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Flopjack's uber question thread

    Sorry, but I don't understand. I'm looking in every unit, behavior and resource thing I can find but I can't see what you're saying, DrSuperEvil.

    Posted in: Miscellaneous Development
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    posted a message on Flopjack's uber question thread

    Bump.

    I'd like to change both the location for drop off points and amount SCVs and Drones carry (minerals). How would I go about doing this?

    Posted in: Miscellaneous Development
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    posted a message on Flopjack's uber question thread

    Hey guys, relatively new to the editing tool, so rather than create numerous threads when I got stuck, I'm just going to keep bumping this and posting the solutions to the first post for others to see. Cool?

    -The Colossi have a mover attribute which allows it to scale normal sized cliffs. How would I attach this to another unit? (Thor) I have duplicated it with the appropriate name, but I don't know how to attach it to the Thor's Mover section. More generally: How do you attach an existing/made asset/piece to a unit? (ie. another laser battery to a Battle Cruiser, a flame thrower to a Marine, Acid Saliva to an Ultralisk) I can create them but I can't add them.
    Solution: Post 3

    -Change location for drop off points and amount SCVs and Drones carry (minerals).
    Solution: Post 5-8

    -How do you change building interaction/collision with units/otherbuildings?

    Posted in: Miscellaneous Development
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    posted a message on Map making questions

    No answers?

    Posted in: Miscellaneous Development
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    posted a message on Map making questions

    Shameless bump.

    Posted in: Miscellaneous Development
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    posted a message on Map making questions

    OK, here's my next question. I don't quite understand how to make a new unit. I want to make a new unit that is similar to the Zergling. I am duplicating my current one (I have one that I modified) and I am selecting all the necessary stuff to duplicate, but any time I change a variable on one they both change? How do you remove this linked behavior?

    Posted in: Miscellaneous Development
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    posted a message on Map making questions

    Hey everyone, I'm a bit new to this modding tool. I have a few questions.

    From what I can tell, if you were to adjust the stats on a Zergling, you select it in the Data Editor and once you change something Galaxy (Is this the name of SC2's editor?) automatically makes a duplicate and you change that rather than the initial Zergling. Is this correct?

    I'm adjusting stats on the Zergling (creating Dark Hound) just fine. I then duplicate my Dark Hound to make a larger tougher version of the Zergling called a Hell Hound. I modify the stats on him next, but when I go back to Dark Hound he is missing all his models, animations, etc... he is one of those white bulbs that can't move or take orders. What is the logic I'm missing here?

    Posted in: Miscellaneous Development
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