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    posted a message on [Release] Shape Wars - BlizzCon Contest Map

    A friend of mine recently came across the video of shape wars and now can't wait to play to it. He already is the true fanboy.

    Posted in: Project Workplace
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    posted a message on Placing a structure in empty space

    If I remove the footprints, won't that destroy the possibility to place the structure in the grid? Because that is one of the main reason for me to actually use a structure, but I think that having both is impossible.

    Posted in: Data
  • 0

    posted a message on Unit highlighted/clicked + Actor Message

    Hi,

    When using the "unit clicked" or "unit highlighted" event, actor messages doesn't seem to work for me. It works fine when using the "unit selected" event though.

    doesn't work:

    Untitled Trigger 001
        Events
            Unit Selection - Any Unit is Highlighted by Player Any Player
        Local Variables
        Conditions
        Actions
            Actor - Send actor message "GlowStart" to main actor of unit (Triggering unit)
            Actor - Send a
    ctor message "SetTintColor 255,0,0" to main actor of unit (Triggering unit)
    

    works:

    Untitled Trigger 001
        Events
            Unit Selection - Any Unit is Selected by player Any Player
        Local Variables
        Conditions
        Actions
            Actor - Send actor message "GlowStart" to main actor of unit (Triggering unit)
            Actor - Send actor message "SetTintColor 255,0,0" to main actor of unit (Triggering unit)
    

    But what can I do, to get the first trigger to work?

    EDIT: sry, this somehow went into the wrong forum... :(

    EDIT2: the solution is to uncheck the unit's "cannot be highlighted" flag

    Thanks.

    Posted in: Terrain
  • 0

    posted a message on Custom unit sounds

    Hi,

    I tried copying and modifying the wraith unit. I deleted all sounds in the unit's actor and they don't show up in the list of linked objects, but they are still being played. What can I do to prevent the unit from playing any sounds or replacing it's sounds?

    Posted in: Data
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    posted a message on Placing a structure in empty space

    Hi,

    I am using a space platform map and want to be able to place my custom buildings in the empty space areas. Is it actually possible with structures, or do I have to switch over to regular units? I still want to be able to select the building.

    Thanks in advance.

    Posted in: Data
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    posted a message on Dialogs & recalling values (Good luck)

    I didn't quiet understand your question, but what I know is that Any Player works fine in "Any Player uses Any Dialog Item".

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Release] Facility 17 - A Terran RPG

    Will there be an EU (or even opensource) release any time soon?

    Posted in: Project Workplace
  • 0

    posted a message on Hiding game UI, then showing timer windows

    Writing your own timers using dialogs is actually pretty easy and flexible.

    The setup:

    Timer Value Text = No Dialog Item <Dialog Item>
    Timer Value = 0 <Integer>
    Timer Interval = 180 <Integer (Constant)>
    Init Timer // Trigger for Dialog Initialization
    Reset Timer // Trigger for Resetting the Timer (an action would be possible for this, too)
    UpdateTimer // Trigger to update the timer
    On Timer Expire // Trigger to be started, when timer expires
    

    Init Timer:

    Init Timer
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Dialog - Create a Modal dialog of size (450, 100) at (0, 50) relative to Top Right of screen
            Dialog - Create a label for dialog (Last created dialog) with the dimensions (125, 50) anchored to Left with an offset of (50, 0) with the text "" color set to White text writeout set to false with a writeout duration of 2.0
            Variable - Set Timer Value Text = (Last created dialog item)
            Dialog - Show (Last created dialog) for (All players)
            Trigger - Run Reset Timer  (Check Conditions, Don't Wait until it finishes)
    

    Reset Timer:

    Reset Timer
        Events
        Local Variables
        Conditions
        Actions
            Variable - Set Timer Value = Timer Interval
    

    Update Timer:

    UpdateTimer
        Events
            Timer - Every 1.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Variable - Modify Timer Value: - 1
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Timer Value <= 0
                Then
                    Trigger - Run On Timer Expire  (Check Conditions, Don't Wait until it finishes)
                    Trigger - Run Reset Timer  (Check Conditions, Don't Wait until it finishes)
                Else
            Dialog - Set Timer Value Text text to (Text(Timer Value seconds) using Standard (hh:mm:ss) format) for (All players)
    
    Posted in: Miscellaneous Development
  • 0

    posted a message on [Release] Facility 17 - A Terran RPG

    This is totally awesome. Can't wait till EU release ;)

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Shape Wars - BlizzCon Contest Map
    Quote from Mogranlocky: Go

    To all those that want to play it on EU, you can download the map so you could publish it privately and invite friends to play with you.

    Just click on the '1' on the left of his picture.

    Seems like a very simple fun map, might fall into prizes. Hope so for you, great work:)

    There is no download.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Shape Wars - BlizzCon Contest Map

    The map looks great. When will it be released in Europe?

    Posted in: Project Workplace
  • 0

    posted a message on What Music do you guys all like =P

    When I saw the video, I thought: "ok, finish the announcement and start singing the song. ... wait the video is over?! Oo"

    It's a matter of taste though, if he likes it, I have no problem with that.

    Posted in: Off-Topic
  • 0

    posted a message on Return name of region

    The only way to do it, is to store all your regions in an array on map initialization. You can then easily iterate through all of your regions, if it is that what you want to do.

    Posted in: Triggers
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    posted a message on Trigger Error when creating Quests

    I didn't like the german editor (because of such things like the "Weltraumtaste". I mean srsly...), so I switched to the english editor, which is waaaaaay better. Maybe you could post your trigger, so someone can take a look at it?

    Posted in: Triggers
  • 0

    posted a message on [Contest] Share Your Blizzard Custom Submissions

    There was a little line saying that it isn't allowed to publish/show/... the map until the winners have been determined. It is not to be found under the rules. I think it said that in the final step before uploading the map.

    I only have the german text: "Mit der Einsendung diese Karte gewähre ich Blizzard Entertainment die Lizenzrechte und veröffentliche, zeige oder teile diese Karte nicht vor der Verkündung der Gewinner am 22. Oktober 2010.*", which translates to something like:

    "By sending in this map, i grant licencing right to Blizzard Entertainment and won't publish, show or share the map until the announcement of the winners on the 22. of october 2010."

    Posted in: Project Workplace
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