If I remove the footprints, won't that destroy the possibility to place the structure in the grid? Because that is one of the main reason for me to actually use a structure, but I think that having both is impossible.
When using the "unit clicked" or "unit highlighted" event, actor messages doesn't seem to work for me. It works fine when using the "unit selected" event though.
I tried copying and modifying the wraith unit. I deleted all sounds in the unit's actor and they don't show up in the list of linked objects, but they are still being played. What can I do to prevent the unit from playing any sounds or replacing it's sounds?
I am using a space platform map and want to be able to place my custom buildings in the empty space areas. Is it actually possible with structures, or do I have to switch over to regular units? I still want to be able to select the building.
InitTimerEventsGame-MapinitializationLocalVariablesConditionsActionsDialog-CreateaModaldialogofsize(450,100)at(0,50)relativetoTopRightofscreenDialog-Createalabelfordialog(Lastcreateddialog)withthedimensions(125,50)anchoredtoLeftwithanoffsetof(50,0)withthetext""colorsettoWhitetextwriteoutsettofalsewithawriteoutdurationof2.0Variable-SetTimerValueText=(Lastcreateddialogitem)Dialog-Show(Lastcreateddialog)for(Allplayers)Trigger-RunResetTimer(CheckConditions,Don't Wait until it finishes)
UpdateTimerEventsTimer-Every1.0secondsofGameTimeLocalVariablesConditionsActionsVariable-ModifyTimerValue:-1General-If(Conditions)thendo(Actions)elsedo(Actions)IfTimerValue<=0ThenTrigger-RunOnTimerExpire(CheckConditions,Don't Wait until it finishes)Trigger-RunResetTimer(CheckConditions,Don't Wait until it finishes)ElseDialog-SetTimerValueTexttextto(Text(TimerValueseconds)usingStandard(hh:mm:ss)format)for(Allplayers)
The only way to do it, is to store all your regions in an array on map initialization. You can then easily iterate through all of your regions, if it is that what you want to do.
I didn't like the german editor (because of such things like the "Weltraumtaste". I mean srsly...), so I switched to the english editor, which is waaaaaay better. Maybe you could post your trigger, so someone can take a look at it?
There was a little line saying that it isn't allowed to publish/show/... the map until the winners have been determined. It is not to be found under the rules. I think it said that in the final step before uploading the map.
I only have the german text: "Mit der Einsendung diese Karte gewähre ich Blizzard Entertainment die Lizenzrechte und veröffentliche, zeige oder teile diese Karte nicht vor der Verkündung der Gewinner am 22. Oktober 2010.*", which translates to something like:
"By sending in this map, i grant licencing right to Blizzard Entertainment and won't publish, show or share the map until the announcement of the winners on the 22. of october 2010."
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A friend of mine recently came across the video of shape wars and now can't wait to play to it. He already is the true fanboy.
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If I remove the footprints, won't that destroy the possibility to place the structure in the grid? Because that is one of the main reason for me to actually use a structure, but I think that having both is impossible.
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Hi,
When using the "unit clicked" or "unit highlighted" event, actor messages doesn't seem to work for me. It works fine when using the "unit selected" event though.
doesn't work:
works:
But what can I do, to get the first trigger to work?
EDIT: sry, this somehow went into the wrong forum... :(
EDIT2: the solution is to uncheck the unit's "cannot be highlighted" flag
Thanks.
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Hi,
I tried copying and modifying the wraith unit. I deleted all sounds in the unit's actor and they don't show up in the list of linked objects, but they are still being played. What can I do to prevent the unit from playing any sounds or replacing it's sounds?
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Hi,
I am using a space platform map and want to be able to place my custom buildings in the empty space areas. Is it actually possible with structures, or do I have to switch over to regular units? I still want to be able to select the building.
Thanks in advance.
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I didn't quiet understand your question, but what I know is that Any Player works fine in "Any Player uses Any Dialog Item".
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Will there be an EU (or even opensource) release any time soon?
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Writing your own timers using dialogs is actually pretty easy and flexible.
The setup:
Init Timer:
Reset Timer:
Update Timer:
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This is totally awesome. Can't wait till EU release ;)
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There is no download.
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The map looks great. When will it be released in Europe?
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When I saw the video, I thought: "ok, finish the announcement and start singing the song. ... wait the video is over?! Oo"
It's a matter of taste though, if he likes it, I have no problem with that.
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The only way to do it, is to store all your regions in an array on map initialization. You can then easily iterate through all of your regions, if it is that what you want to do.
0
I didn't like the german editor (because of such things like the "Weltraumtaste". I mean srsly...), so I switched to the english editor, which is waaaaaay better. Maybe you could post your trigger, so someone can take a look at it?
0
There was a little line saying that it isn't allowed to publish/show/... the map until the winners have been determined. It is not to be found under the rules. I think it said that in the final step before uploading the map.
I only have the german text: "Mit der Einsendung diese Karte gewähre ich Blizzard Entertainment die Lizenzrechte und veröffentliche, zeige oder teile diese Karte nicht vor der Verkündung der Gewinner am 22. Oktober 2010.*", which translates to something like:
"By sending in this map, i grant licencing right to Blizzard Entertainment and won't publish, show or share the map until the announcement of the winners on the 22. of october 2010."