Wasted a long time trying to solve (or find a solution) a problem with walking through the buildings. So I did everything exactly like here, but anyway units can walk through buildings.
Unchecked "No Build" and checked "ground - no spawn" in both places (layers and shape) in both footprints. Applied a ground-type pathing to the ramp.
In the placement apply, you need to make sure you have both "ground no spawn" and "no build" checked. If "ground no spawn" is checked then no units can move there.
Both are checked, but anyway units can walk through.
Hello. Really wondering: How to make units (like in nexus wars and income wars), which belong to player, but controlled by AI? First i just ordered them to attack point, but then they don't use abillities and crowd.
I have event in each trigger - player(variable) presses button...
Player=1
When I finish all triggers (which I need for player 1), I'll copy them, to make them for player 2. But i planned just change variable "player" to 2, but global variable is ignoring folders, so how can I make something as I want?
Can I attach a variable to a folder? Mine situation is: i'm making triggers which use variables "player" and "nydus", which depend on player. So i want make triggers for red player, and then copy them into another folder and just change variables.
Hm, but does that work? I don't have the Galaxy editor available atm (if anyone have a Europe trial key to spare I would kill for one), but it seems to me that Owner of Triggering Unit stores a Player, not a Player Group.
My workaround for this has always been to make a player group and add Triggering Player to player group. Then afterwards clear the group. It seems unnecessary but at least I think it works.
I think giving a player int works because the function is "Convert player to player group"
0
Wasted a long time trying to solve (or find a solution) a problem with walking through the buildings. So I did everything exactly like here, but anyway units can walk through buildings.
Unchecked "No Build" and checked "ground - no spawn" in both places (layers and shape) in both footprints. Applied a ground-type pathing to the ramp.
Both are checked, but anyway units can walk through.
Any ideas why?
Thanks.
0
Bumped cause I don't quite understand:
I don't have a "Field Of View" option when I select a camera object. Why? Was it deleted from editor or what?
Thanks
0
Если кто-то во второй(итд) команде, а ты в первой, то не видно их счет в таблице))
0
@LeGuyIncognito: Go Alright then, I'll try to do triggers for abbilities. Thx. :)
0
Hello. Really wondering: How to make units (like in nexus wars and income wars), which belong to player, but controlled by AI? First i just ordered them to attack point, but then they don't use abillities and crowd.
0
@DarkShape80: Go
Huge thanks! :)
0
@DarkShape80: Go
Which function is it??
0
@DarkShape80: Go
Thanks again! But same thing i wanted to do with cargo unit.
Example:
So each player has nydus. So again - i planned to change nydus variable in dependence of player. Is there an alternative of mine idea?
0
Ok, in example:
I have event in each trigger - player(variable) presses button...
Player=1
When I finish all triggers (which I need for player 1), I'll copy them, to make them for player 2. But i planned just change variable "player" to 2, but global variable is ignoring folders, so how can I make something as I want?
0
Hmm, now another question:
Can I attach a variable to a folder? Mine situation is: i'm making triggers which use variables "player" and "nydus", which depend on player. So i want make triggers for red player, and then copy them into another folder and just change variables.
Is it possible? Thanks.
0
@DarkShape80: Go
Thanks!
0
Is it possible to make variable in one place, and then use it in many of triggers, so i won't need to make same variables in each trigger?
0
I think giving a player int works because the function is "Convert player to player group"
0
@DarkShape80: Go
Thanks, I'll try it!
UPD: There is a triggering player function in the selecting of group. So here is the result, and it works.
Ty.
0
@progammer: Go
So it will play only for player 1?