OK I think I got it...basically my problem was that I used Copy From instead of creating new abilities, so somewhere the linking got all messed up. But it's working fine now. Thanks for the help ^^
I did it as you said, it succeeded in making the ability repeatable, but now clicking the flamethrower doesn't seem to disable the rifle. As in the flamethrower is now enabled but the rifle doesn't disable hence it still attacks with the rifle. I checked through the entire effect - behavior setup and don't see any problems, what could it be? Thanks!
Hi, I intend to have a marine be able to swap a rifle and a flamethrower via an ability. I have used the Raynor swap weapon behaviors and Zerg Hunter RPG's gunslinger as my starting point. So far, the result is:
- Changing to flamethrower mode disables the rifle as expected, but once used I am unable to have the marine switch back to rifle mode.
- Clicking on the rifle mode button (The marine begins in rifle mode by default) disables the flamethrower as expected. But when the flamethrower button is subsequently clicked, the flamethrower is shown as enabled in the UI but the rifle is not disabled. The marine also attacks with his rifle.
Anybody who knows their way around the editor able to give a diagnosis? I was thinking validators, but my reference (ZHRPG) did not seem to mess with them much. I am still trying to figure things out. Thanks in advance! And Happy new year :D
Hi, newbie mapper here. It is pretty well known that hiding the game UI disables the hotkeys. However, I found that the games bottom UI Panel is actually a 3D Model that can be viewed in the previewer. My theory was that if we can locate the UI's 3D Model in the Data Editor and edit it, say, changing the models opacity or sth, use it in conjunction with the 'Hide UI Frame' trigger we'd be able to get around this hotkey problem. Only problem is, I can't find the model. Or has this already been thought of before but is flat out impossible?
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OK I think I got it...basically my problem was that I used Copy From instead of creating new abilities, so somewhere the linking got all messed up. But it's working fine now. Thanks for the help ^^
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@BorgDragon: Go
I did it as you said, it succeeded in making the ability repeatable, but now clicking the flamethrower doesn't seem to disable the rifle. As in the flamethrower is now enabled but the rifle doesn't disable hence it still attacks with the rifle. I checked through the entire effect - behavior setup and don't see any problems, what could it be? Thanks!
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Hi, I intend to have a marine be able to swap a rifle and a flamethrower via an ability. I have used the Raynor swap weapon behaviors and Zerg Hunter RPG's gunslinger as my starting point. So far, the result is:
- Changing to flamethrower mode disables the rifle as expected, but once used I am unable to have the marine switch back to rifle mode.
- Clicking on the rifle mode button (The marine begins in rifle mode by default) disables the flamethrower as expected. But when the flamethrower button is subsequently clicked, the flamethrower is shown as enabled in the UI but the rifle is not disabled. The marine also attacks with his rifle.
Anybody who knows their way around the editor able to give a diagnosis? I was thinking validators, but my reference (ZHRPG) did not seem to mess with them much. I am still trying to figure things out. Thanks in advance! And Happy new year :D
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Hi, what about some building models? I think they would be useful for a fantasy themed map :D
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Hi, newbie mapper here. It is pretty well known that hiding the game UI disables the hotkeys. However, I found that the games bottom UI Panel is actually a 3D Model that can be viewed in the previewer. My theory was that if we can locate the UI's 3D Model in the Data Editor and edit it, say, changing the models opacity or sth, use it in conjunction with the 'Hide UI Frame' trigger we'd be able to get around this hotkey problem. Only problem is, I can't find the model. Or has this already been thought of before but is flat out impossible?