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    posted a message on Colision or something like that? Need a bit of Help.

    Hate to do it but, BUMP.

    Posted in: Data
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    posted a message on Colision or something like that? Need a bit of Help.

    I've got some other question. I've made one of my units to chase closest enemy. And my problem begins when chased unit hides in f.e tiny place. After that chaser just sits and waits, sometimes changes its place. How to make him change its target in right moment or eventually if he can, attack other thing then the unit i ordered him to.

    Posted in: Data
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    posted a message on Colision or something like that? Need a bit of Help.

    I c, i thought that in terrain editor i can only prevent units from goin somewhere. Now i see i can too opposite aswell. Now they fit between cliffs. About radius could you explain me more or provide some screen showing where is that option ?:) Thanks for your help.

    Posted in: Data
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    posted a message on Colision or something like that? Need a bit of Help.

    Idk exacly how it is called. In wc3 editor it was clearly said. The thing i am talking about is amount of room that certain unit takes. F.E when ill put two sensor towers without any spaces, normally nothing will fit between them. Or when i do two high grounds separated by line of tiniest possible low ground, unit cant go in there cuz its too fat. So, how to change that thing ? Id like to allow my unit to hide between cliffs. Here's pic.

    Pic

    Posted in: Data
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    posted a message on Making unit fit between cliffs

    Hello, i want to allow my unit to fit between tiniest cliffs . How to do that ? Ive changed what i could and still they wont fit.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] How to Target with Mouselook (Tracelines)

    Hello, i am a bit aware of programming codes and i know a bit c and stuff similiar but i cant really find myself in that galaxy editor. I did all what rrowland said but it seems not working for me... do i have to create some custom lines to make "aiming" thingie at center of my screen or maybe it is made with traceline ? Ofcourse i need it for dealing damage to units i face with traceline.

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    somehow cuz of double + after C it is makin that text green and stuff kinda sucky =/

    Posted in: Tutorials
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    posted a message on How to ...?

    i have one tutorial of those but its based on X, Y axis and its not for me cause my movements will be X, Y, Z... i cant move only by X and Y i will for example go straight to x=1 y=2 not first x=2 and then y=2 or so... kinda difficult to explain my thoughts

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    Ok... i kinda did it, unit is rotating as i wanted also it is moving towards, BUT, turning thing causes unit to issue two orders every 0.1s which are move(rotating) and stop. This continues while moving so my unit moves only by a bit so i gotta hit W continuously.. ill try to do smtn but in case i wont manage to do it, its save to be backed up here :)

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    I managed to do it but not perfectly. Right now in order to move i have to disable orders issued by rotation so... once unit starts moving it wont rotate with camera yaw, once it stops moving it is rotating again and then i can start moving in another direction and again no rotating and so on. This effect isnt fully satisfiable.

    Any tips on how to do it ?


    Solved ........

    Posted in: Miscellaneous Development
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    posted a message on How to ...?

    Make unit face opposite angle of camera angle every 0.1s. So when i move my camera to the right, unit will turn left so i will always see back of unit. I need it for shooter thingie but kinda cant manage to do it :X

    Also would appreciate a tip how to order unit move in direction its facing.

    Kind regards

    Posted in: Miscellaneous Development
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