Like I said, I use .dds format with DTX 5 Interpolated Alpha. I don't understand how the Galaxy Editor looks for textures. Does it look in the same path as the location of the texture that 3ds max exported it from? IE 3ds Max 9/Maps/Assets/Textures?
I was using the stock medivac, which had UVW maps already done. The issue was the script and Max 2010 did not like each other. I loaded up 3dsmax 9 and boom, instant work.
However, my diffuse texture now refuses to show up. Probably because of the file format, but i use the DTX 5 Interpolated Alpha with MIPs generated, and it does nothing. I am at a loss here. Blizzard maps show up correctly on the model, but my custom texture does not. :(
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Desperately! Aircraft look funny without their engine exhaust
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Like I said, I use .dds format with DTX 5 Interpolated Alpha. I don't understand how the Galaxy Editor looks for textures. Does it look in the same path as the location of the texture that 3ds max exported it from? IE 3ds Max 9/Maps/Assets/Textures?
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I was using the stock medivac, which had UVW maps already done. The issue was the script and Max 2010 did not like each other. I loaded up 3dsmax 9 and boom, instant work.
However, my diffuse texture now refuses to show up. Probably because of the file format, but i use the DTX 5 Interpolated Alpha with MIPs generated, and it does nothing. I am at a loss here. Blizzard maps show up correctly on the model, but my custom texture does not. :(
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EDIT: Upon posting the last issue, I made a major breakthrough, and no longer need assistance.
However, do you know what formats the .dds textures are supposed to be saved as?