Very annoying thing happened after I made loading screens for my maps. All my custom unit names are changed back to normal after I did this and my triggers with message text to subtitle screen were switched to null. Any ideas why this occurs or how to fix it?
I know how to do a single kill target win condition just wondering what is the best way to make a win condition were you have 4 players on both teams and you want the win condition to be for each team that they need to eliminate their team mates main structure. What would be the best way to do this?
I need to make a trigger that will be after a certain amount of time minerals will be given to all players and it needs to keep repeating the process after each increment of time.
What Event/Conditions/actions would i need to do this. Thanks in advance.
Thanks a lot guys. Awesome! I got everything to work with both of your inputs. The only problem I ran into was the delay wait timer thing on the other guys post. It was causing a out of bounds error i removed it and it solved the issue.
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Sweet thanks.
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Is there a way to take Unit and Trigger settings from another map and use them in a different map?
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Thank you.
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How would I go about making one and putting it were I want it I know how to make regions and stuff but how would I make the text and attach it.
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Just wondering how you actually get text on the map to always be there. Like Ive seen maps that have text telling what things are.
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Very annoying thing happened after I made loading screens for my maps. All my custom unit names are changed back to normal after I did this and my triggers with message text to subtitle screen were switched to null. Any ideas why this occurs or how to fix it?
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I know how to do a single kill target win condition just wondering what is the best way to make a win condition were you have 4 players on both teams and you want the win condition to be for each team that they need to eliminate their team mates main structure. What would be the best way to do this?
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Is there any way to make it so buildings can be built in the air like say a photon cannon?
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lol Didn't think it would be that easy my bad I usually would figure it out on my own but I had to go somewhere so I figured id post it.
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I need to make a trigger that will be after a certain amount of time minerals will be given to all players and it needs to keep repeating the process after each increment of time.
What Event/Conditions/actions would i need to do this. Thanks in advance.
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thanks
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How do you change the build time of units? Like what area do you edit this at.
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Thanks a lot guys. Awesome! I got everything to work with both of your inputs. The only problem I ran into was the delay wait timer thing on the other guys post. It was causing a out of bounds error i removed it and it solved the issue.
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Thank you for the info I will try it after I get out of class. What way do you use to respawn them if they have a life to spare.
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I mean what exact triggers should i use to do it though like event / conditions / actions. Im fairly new to triggers still.