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    posted a message on Load/Unload Structures

    Anyone have info on how to load/unload structures into transporters and bunkers?

    I can already load/unload flying structures but when I try to load a structure that isn't flying it says that immobilized objects cannot be loaded.

    Is it possible to remove this limitation or a way around it? I tried looking around abilities and unit sections but couldn't find anything.

    Any help is greatly appreciated.

    Bai

    Posted in: Miscellaneous Development
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    posted a message on SC2 Generalization Mod

    As of now conclusion, the site has yet to take me any further than Gamefaqs, don't if this is a good or bad omen.

    My goose just got cooked.

    Posted in: Project Workplace
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    posted a message on SC2 Generalization Mod

    Looks like I figured the upgrade part up, now I require AI so that other players can also use it.

    Posted in: Project Workplace
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    posted a message on SC2 Generalization Mod

    Also I want that AI can use these too. So there is still challenge left.

    Posted in: Project Workplace
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    posted a message on SC2 Generalization Mod

    The thing is that I am planning on employing these through upgrades.

    Example
    Terran Command/Orbital Center / Planetary Fortress
    Upgrades
    Zerg Generalization - 5000 Minerals - 3000 Vespene Gas
    Protoss Generalization - 5000 Minerals - 3000 Vespene Gas

    Single Generalization would grant all the abilites of the race mentioned on the first post.

    Thanks

    Posted in: Project Workplace
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    posted a message on SC2 Generalization Mod

    So anyone can help? Gamefaqs board was unable to help.
    Let's see what this site is made of.

    Posted in: Project Workplace
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    posted a message on SC2 Generalization Mod

    Edit(AI is required, please help!)Edit

    I got the idea from campaign when I was doing it the second time.

    The thing about mod is I want generalizate all races so that they can have other races features.

    Features

    Terran
    -Repairable mechanical units
    -Most structures capable of flight.
    -Salvageable Bunkers
    -Can't thing of, maybe YOU can help.

    Zerg
    -Health replenishing
    -Faster movement on creep
    -Hatchery/Lair/Hive/Creep Tumor generate creep
    -Ability to burrow
    -Can't thing of, maybe YOU can help.

    Protoss
    -Energy shields
    -Can't thing of, maybe YOU can help.

    And the effects they would have on

    Terran
    -Zerg
    --Health replenish for all units/structures
    --All ground units move faster on creep
    --Command/Orbital Centre and Planetary Fortress generate creep
    --All structures can be built on creep
    --All ground units can burrow
    -Protoss
    --Energy Shields for all units/structures. Energy Shields also upgradeable, don't know about health:energy rates, can't thing of, maybe YOU can help.

    Zerg
    -Protoss
    --Energy Shields for all units/buildings, Energy Shields also upgradeable, don't know health:energy rates, can't thing of, maybe YOU can help.
    -Terran
    --Repairable structures
    --Most structures capable of flight
    --Salvageable Spore/Spine Crawlers

    Protoss
    -Terran
    --Repairable structures
    --Most structures capable of flight
    --Salvageable Photon Cannons
    -Zerg
    --Health replenish for all units/structures
    --All ground units move faster on creep
    --Nexus and Pylons generate creep
    --All structures can be built on creep
    --All ground units can burrow

    If anyone has been using the editor, I want to know how to make your own custom upgrades, how to employ Health replenish, Shields, Faster movement on creep, ability to burrow etc.

    These upgrades would come through rather expensive cost, though about 5k Minerals and 3k Gas for a single Generalization upgrade.

    Thanks for your time.

    Posted in: Project Workplace
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