Bladedancer's ORPG is a very ambitious endeavor with a team of 14+members. We are currently seeking 1 new member for our team.
Background
Current BDOPRG has 12 playable classes across 3 different chains, expanding the class choices to over 50 types. With an open ended system, players will not have to choose just one class to play but will have EVERY class available to them once the requirements are met.
Advanced Terrain system to expand the playable map area.
Custom GUI system with custom artwork (already working but no pictures are available currently).
100's of items!
Advanced randomizing instances, so you no long have to play the same instance over and over.
Randomized Creep spawns and loot system... each game will be different.
Custom skins are ready! (as soon as they allow us!)
Much more! Come join our team in making this great game even better!
Units
Terrain
What we need:
Ability Editor (AE)[Filled]
The AE's Primary Role is create the custom abilities along side the other Data Editors mod.
Moderate Experience required
Must know the data editor
Must know the GE/trigger system
Please PM me (RighteousRage) with a sample map that displays a Bash like skill. The skill must do damage and knock back a hostile.
Trigger Editor (TE)
The TE's Primary role is to create custom triggers as needed. The team already has a custom UI trigger editor and secondary trigger editor.
Moderate Experience in GE
Must know the GE/trigger system
Must know how to make a library
Please PM me (RighteousRage) with a sample map with some custom triggers and a description of their use/action.
If you think you have a skill set we may need feel free to PM RighteousRage.
The problem is that he started with a map... then decided he wanted it to be a mod... you can't go back and forth between the two different types. Mods can NOT have terrain but a map can. The problem is that the map doesn't convert properly from a map to a mod. This is why the mod isn't working as intended.
They were already removed from there but are still linked... I see no other events that link to them.. yet they still show up as being linked to events...
You will have to make a dialogue box and set up a custom UI if you want to do that... the reason we don't see other players is just taht... they are the other players and you can't control them so it is considered unneeded
I think the new lobbies place players on the teams as they enter... so no matter what team you are on, you are still the second player to join so you are on team 1... there are some work arounds but you should SEARCH for it
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Please read the post fully as this team needs precise people.
Currently we have one opening as one was filled.
As always you can post/PM me if you feed you can bring some assets to the team.
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Bladedancer's ORPG is a very ambitious endeavor with a team of 14+members. We are currently seeking 1 new member for our team.
Background
Units
Terrain
What we need:
Ability Editor (AE)[Filled]
The AE's Primary Role is create the custom abilities along side the other Data Editors mod.
Please PM me (RighteousRage) with a sample map that displays a Bash like skill. The skill must do damage and knock back a hostile.
Trigger Editor (TE)
The TE's Primary role is to create custom triggers as needed. The team already has a custom UI trigger editor and secondary trigger editor.
Please PM me (RighteousRage) with a sample map with some custom triggers and a description of their use/action.
If you think you have a skill set we may need feel free to PM RighteousRage.
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FYI "mapmaker" isn't really a position... You might need a Data Editor, Abilities Editor, Trigger Editor, Terranier, Doodad Editor, etc.
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its under the events I think of the model... there should be an upon death option.
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dumb question but did you activate the 3rd material??
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The problem is that he started with a map... then decided he wanted it to be a mod... you can't go back and forth between the two different types. Mods can NOT have terrain but a map can. The problem is that the map doesn't convert properly from a map to a mod. This is why the mod isn't working as intended.
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Pretty
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They were already removed from there but are still linked... I see no other events that link to them.. yet they still show up as being linked to events...
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You will have to make a dialogue box and set up a custom UI if you want to do that... the reason we don't see other players is just taht... they are the other players and you can't control them so it is considered unneeded
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No offense... but lets assume I'm not stupid and these behaviors are being linked somewhere else
Pic included
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I know this is a dumb question but when I copied over a civilian he comes with the civilian run/scared behaviors...
I can't for the life of me remove them...
How would I go about removing the behaviors (without triggers)
Thanks,
-Rage
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copy that creep making unit and then make it invisable/invincible and place as needed
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I you'd like, I can help you with NA tests/commentaries
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I'll try to make you a door mod... eta later
Vertical and horizontal only right?
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I think the new lobbies place players on the teams as they enter... so no matter what team you are on, you are still the second player to join so you are on team 1... there are some work arounds but you should SEARCH for it