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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    Currently i have no idea how to actually preview the weather effects before you actually test the map, as in the editor they are the "weather symbol" But i have done a few tweaks...

    Posted in: Terrain
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    posted a message on The Galaxy Editor is very intimidating

    well basically everyone that starts with the editor no matter how you look at it seems complex at start. Still its when you fool around and test stuff out is when you figure out how simple it really is, its just that you have so many ways to customize things at start you can hardly tell whats what.

    In my case as a newbie Terrainer you basically just start looking at all the doodads and fool around until you just bump into "tricks" you can use.

    As for camera in cinematics or unit making i would recommend just fixing numbers and see what the difference is until you learn whats what and then see what you can make out of it, otherwise just search at youtube for tutorials to try simple things down a little.

    Posted in: General Chat
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    posted a message on ORPG Project, looking for people.

    Currently as we dont know how to import models from WC3 into SC2 editor we would need a couple of buildings to fit the theme, i guess Simi would be more than happy to get a few contribution to the buildings as the rest of us arent really 3D artists ;;

    Posted in: Team Recruitment
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    @TechGorilla

    Thanks for that, personally i thought it was really worth revisiting the map after i had slept on the case a little, as i started on the map it was around 2 or 3 in the morning and i just mixed it together there and then, and some right pointers from Mozared gave me some motivation to get back there and do things.

    So basically what i did was:

    Shift-click in dodads where they normally dont want to place themselves, as shift+click forces the unit/dodad to stick where you want it ( done with the eggs to make them cluster and with several of the vines around the picture )

    Change the egg size from 0.7 to 1.0 and the ultralisk size to 2

    and as a finishing thouch make the terrain a little more "bumpy" and change the lightning to a more volcanic red.

    Edit: added another try as a "Lion King" reference where i just tested a little more on water falls and stuff

    Posted in: Terrain
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    posted a message on Mech #2 in the making

    Please tell me you are going to try making a Mechwarrior-ish map for SC2...

    • Random mechwarrior fanboi-ism*
    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    Nevermind saw a way to work it out

    still need to find a way how to rotate stuff or copy the direction to more dodads

    Posted in: Terrain
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    posted a message on ORPG Project, looking for people.

    Worst thing that can happen is when Simitza logs on drunk and demands we need to add a "drunken master" class...

    Posted in: Team Recruitment
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    ctrl + prtscr makes a "Terrain" screenshot so you dont need to fix it...

    my contribution: Ultralisk lair ( yes i suck... >_< )

    Posted in: Terrain
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    posted a message on Europe Diplomacy Team

    Your lack of Scandinavia is disturbing :S Nothing like a Europe diplomacy without Vikings!

    And sorry cant help you in those areas i am afraid, but the map seem pretty so far, good luck on your project!

    Posted in: Team Recruitment
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    posted a message on Looking for a mentor
    Quote from Mozared: Go

    If you need any feedback, help or tips with regards to your terrain, feel free to PM me.

    Been there done that, i got quite a long and informative PM back with tips and hints to improvement...

    Posted in: Team Recruitment
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    posted a message on Aegis's Signature Banner thread!

    Made one myself quite some time ago...

    Posted in: Off-Topic
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    posted a message on Join the Dominion!

    You Have Been Chosen To Become a Ghost

    As you've guessed by now, this has all been a test. We know that you've always felt... different. When your mom told you that you were "special" for hearing voices in your head, she wasn't kidding. Our wranglers have identified you as an individual with tremendous psionic abilities. However, until you learn how to control these abilities, you pose a danger to yourself and everyone around you. Luckily, the Dominion has a place for "special" people like you the Ghost Academy. You are hereby recruited into this elite institute to train as one of the Dominion's elusive ghost operatives. Pack nothing for your journey. Where you're going, your past life is irrelevant.

    Posted in: Off-Topic
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    posted a message on Looking for Testers/Developers

    Seems like a dreaded long playtime for each mission really... What about reducing the "lesser" wave defend timers a little? or just reduce the allround "stand still" to the final event or something?

    Personally i can handle a "defend here for a big one" instead of "wait here for 10min" and then move for like 2 min and another "you have to stand still for another 15min HARR HARR"

    A suggestion would be to keep the 10 min to regroup and then just release 1 or 2 Medium waves before they can move to the outpost and then have a small breather in-between waves to search for minerals and gas pick-ups and similar, and the finale would be a survival for 15 min. so at most the game would last around 30 or so min. or add "free roaming" some point in the game if 30min isnt long enough for ya.

    Otherwise the map seem interesting, and keep it with action, make the players move around more instead of making a large map you cant explore because you have to Stay there and wait.

    Posted in: Team Recruitment
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    posted a message on Looking for few select more for custom campaign

    I am interested in joining the crew aswell

    I am pretty new to terraining and arent used to the SC2 editor just yet, but i can help otherwise with Storyline and gameplay design and similar suggestions.

    Posted in: Team Recruitment
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    posted a message on ORPG Project, looking for people.

    I would gladly help testing the map and help with whatever i can help with that doesnt require too much map making skills However, i wonder if i missed it, but is it EU or US localized?

    Posted in: Team Recruitment
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