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    posted a message on [Data]Adding icy chill or fiery DoT effects to weapons
    UPDATE: Ok, I have succussfully created the slow effect and the DoT Effect. I also successfully gave them actors so that models appear on the target with the behaviors. However, for the model I chose for the fire DoT behavior, it seems to attach to the very bottom of the unit, so it isn't very visible on most units. Is there a way to change What part of the unit the model appears at?
    Posted in: Miscellaneous Development
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    posted a message on [Data]Adding icy chill or fiery DoT effects to weapons
    @Grogian: Thanks! That got my ice beam working exactly like I wanted it to.
    Posted in: Miscellaneous Development
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    posted a message on [Data]Adding icy chill or fiery DoT effects to weapons
    Recently I have been working on a map where units collect different beam weapons by picking up items. (Loosely based on the Metroid Prime Games) I have successfully made the items and a few simple beam weapons (power beam, ice beam and plasma beam). Now what I want to do is make them each more distinctive by making it so that the ice beam temporarily reduces the movement speed of its targets, and that the plasma beam has DoT in addition to its normal damage. Not knowing where to start, I decided to sort of follow this tutorial where the author adds a psionic storm effect to the photon cannon attack. I had an effect to apply a behavior that set "movement speed buff" or something of the sort to -60. I thought I had everything connected right, but after changing the weapon effect to my new create persistent effect (was previously set on the damage effect), the beam no longer shows up, and the attack does no damage. Needless to say, it doesn't freeze anything either. Is this the right way to be doing this? Should I start over with some new method? If you were trying to create such an effect, how would you do it? Any help that anyone could offer would be greatly appreciated.
    Posted in: Miscellaneous Development
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