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    posted a message on Simple Question: removing inactive players
    Quote from ST4RKiLL3R: Go

    @Liquos: Go

    You didn't use the 'status of player' condition at all. If your going to do something like this you will prob want to use that. And player 0 = neutral.

    But that's just the thing. I tried re-doing MY trigger so it used the 'status of player' condition in the same way his did. It didn't work at all. It was only when I remade my trigger to be a 1 for 1 replica of his that it actually worked. Galaxy Editor confuses me :/

    Posted in: Miscellaneous Development
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    posted a message on Building Collision
    Quote from gorang: Go

    How cna I place a doodad like a wall and stop units from walking through/shooting through it?

    Something I just learned: Click the "pathing" icon at the top (right of the camera icon). On the left (from top to bottom) the options should be:

    Painted Pathing Add Pathing No Pathing

    Then "paint" the parts of your map that you want to keep from being walkable. They should become covered in red.

    Posted in: Miscellaneous Development
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    posted a message on Simple Question: removing inactive players

    Awesome, it worked perfectly! Thanks!

    Just out of curiosity (and for the purpose of learning), what exactly did I do wrong that made my method fail so horribly?

    Posted in: Miscellaneous Development
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    posted a message on Simple Question: removing inactive players

    My map starts off with 14 ghosts - one for each player. What I want to happen is for my map to remove any ghosts of inactive players (so that if I start the game with 2 players I won't have an extra 12 ghosts standing around, doing nothing). My triggers go like this:

    Remove Inactive Players
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in (All players) and do (Actions)
                Actions
                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Owner of (Triggering unit)) ==  None
                                Then
                                    Unit - Kill (Triggering unit)
                                Else
    

    This doesn't seem to work in game, and all of the units stay there (also, if there is an easier way to copy+paste triggers please tell me) Could someone tell me what I did wrong?

    Posted in: Miscellaneous Development
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    posted a message on Anything that can get me started?

    I'll cut to the point: I want to learn the map editor. I have slight experience in programming and making maps in SC1, so any little tricks are probably things I can figure out on my own. The problem is that I need something to get the ball rolling. I need to learn how triggers work, how the data editor works, even how to delete units I've placed. Basically, the basics.

    So far, I've been able to find a lot of specific tutorials scattered here and there but they don't help much. I need something that starts from the very base and builds up. I'm sure I am not the only one with this problem, so I am just wondering: is there any full-featured, lengthy tutorial/series of tutorials I can follow and learn from?

    Posted in: Miscellaneous Development
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