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    posted a message on Possible Bug, or I'm doing something Wrong

    @Xenod2: Go

    I've got a similar problem, except I can't place ground units at all. Not in a low field, not in a high one. It's seriously concerning me, because it makes me wonder if I messed with a setting I really didn't want to mess with. Everything was working before I started messing with Pathing, but even after removing all of the changes I made with pathing, the problem persists.

    Take this as a bump.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Need help with regions
    Quote from HandLMaps: Go

    Once you click on the trigger and have it displayed under the Actions tab, there is a box below with all the values. The name is "Order Targeting No Point", or something close to that. Double click it then switch it to "Order Targeting A Point".

    Use this. The guy I quoted is talking about the window below your triggers that lists the specific values for each action/condition/event. Look at the window, double-click "Order Targeting No Point", select "Order Targeting A Point", and then go back into your action to find the attack order. It's not that complicated.

    Posted in: Miscellaneous Development
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    posted a message on Combat Acquisition?
    Quote from admo: Go

    I couldn't find any acquisition range thing either BUT I was able to make a trigger issuing an order to attack a specific unit even though I couldn't see the unit.

    That would be possible if my attackers are only faced with the players, but there will be additional allied units to assist the players, so the problem will still remain, unless I set a targeting protocol for each individual unit.

    Still looking for the Acquisition Range, to be honest. The weapon tab doesn't seem to have much that affects the acquisition range, though I am also considering some difficulties.. like whether the enemies can see through/on top of cliffs, and acquire the players/allies for combat. On a side note, I've yet to figure out how to have specific units void their standard sight options, and ignore the terrain height, as far as visibility is concerned.

    Any suggestions are still appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Combat Acquisition?

    I've been trying to convert a map I'd been creating for WarCraft 3 to StarCraft 2, but amidst the process of reanimating the core triggers, I've run into an interesting complication. My map requires that the units hunting the player heroes engage them from a spawn half-way across the map. My answer to this in WarCraft 3 was aimed at changing the Combat Acquisition range to 20,000, and having the units patrol a random point in the playable map area just so they can acquire the heroes and follow them around endlessly.

    http://img339.imageshack.us/img339/3739/combatacquisitionwc3.jpg

    The problem now is that, either I can't find the StarCraft 2 Combat Acquisition Range, or it's been removed or renamed.. or split up into various attributes. Now, I've been messing around with various behaviors, weapon attributes, unit visibility and detection range, but I seriously can't find a cure for this. I'm not sure if there's a way to change the unit's Combat Acquisition in StarCraft 2, so some experienced help is definitely welcome.

    Is there a way to add to a unit's Combat Acquisition Range, so that no matter where the hero is, whether on a cliff or the ground, the AI Zerglings can hunt them down and engage them at some point? If not, what's the next best option for reaching my desired effect?

    Quote from My Patrol Trigger:

    Patrol Order
    Events
    Unit - Any Unit Enters (Playable map area)
    Local Variables
    Conditions
    (Owner of (Triggering unit)) == 9
    Actions
    Unit - Order (Triggering unit) to ( Patrol targeting (Random point in (Playable map area))) (Replace Existing Orders)
    Visibility - Auto-reveal (Playable map area) for player 9 when his units are in (Playable map area)

    I'd appreciate any help that can be offered. I'm at my wits end for SC2 Combat Acquisition..

    Posted in: Miscellaneous Development
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