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    posted a message on Catalyst

    @playlessNamer: Go

    It's been a pretty good map so far. Though there is some balance issues. I've been playing it a lot. And I feel the TANK to be an overpowered class, where-as the SCOUT is rather underpowered. And though there is variation it seems all too standard to go Tank + Missiles + Shields...

    Also I feel in the most recent versions where players control the unit and the middle is entirely flat that the game is decided in the first 5 minutes and thereafter it's VERY HARD for the opposing team to make a comeback. Whoever gains the middle seems to be able to keep a constant control over the enemies bases and stop them from capturing points and therefore hindering their progress rapidly where-as the winning team continues to grow. Then the game always seems to plateau into a struggle to push into the enemy base for victory in the next 20 to 40 minutes.

    Though I do like the new ideas constantly being thrown into the map. I like the shared vespense gas income. I like the standard class progression (maybe a third chassis class could be added?) and that all classes build up equally (opposed to one really expensive unit everyone ends up having). I am interested to see what ends up being the final center terrain layout. And I'd also like to mention that I really like the drone idea, and I like the way they move about and engage the map (and also the colours depending on which weapon type). And also the remapped inventory is MUCH clearer than it was before, it makes a hell of a lot more sense.

    Phew that was a lot!

    ^ Just my thoughts, maybe the dev will pick up on it.

    Posted in: General Chat
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    posted a message on Bug in my Starcraft

    @Molsterr: Go

    Yeah, I have the same bug, apart from in your Screenshot you can see 1 featured map. I have no featured maps listed, just empty popularity bars. :S

    Posted in: General Chat
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    posted a message on How to make units move to a buildings rally point? (regardless if they are built from said building)
    Quote from progammer: Go

    @WhiskyEU: Go

    Under issue order there's a parameter deciding which kind of order it is. Choose "Order tagetting point" and you can find move. About the rally point thing, i'm not sure how to reference them through trigger yet

    Edit: There's a function for point called rally point target point. It should be usually point 1, target 1 for your unit

    Hah I was just about to come back and say to you I had found out how to reference the rally point it works perfectly now! :D Yeah. Order (Triggering Unit) to (Move targetting (Rally point for point 1 with target 1 for Command Center [Co-ords]))

    Works a charm. Thanks :)

    Posted in: Miscellaneous Development
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    posted a message on How to make units move to a buildings rally point? (regardless if they are built from said building)

    So basically I want it to be if a unit enters a region, is owned by a specific player, to start to move to the rally point of a (persitant) command center.

    Heck, i cant even find the command to move to a point in the editor actions :S I can see "move unit instantly" and "issue order" - but even under issue order i cant find "move"

    Posted in: Miscellaneous Development
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    posted a message on So is there any point is continuing my Map's Development?

    :(

    When I first got StarCraft 2 I was VERY excited about the prospect of making the map that I'd been planning my head for like 3 months. So first for a week or two I played normal games and custom games to see how things were, was happy. Finally started work on my new map (2 weeks in(ish))... now I find out through joining this forum and blizzard forums that well... making my map is pointless? :( Appearently, if I make my map, no matter if it is good (better than top of list popularity games), it will never get played? Wow. I don't understand what Blizzard was thinking - they boasted "so many chances for new map makers blah blah blah" And because of the pop system it really defeats the purpose of making a game?

    I remember creating a game once that had low popularity and was pretty confused why after 10 minutes NO ONE had joined. So really, there's no way my map would get popular without a huge organised effort. I have like 4 friends that play Competitive games exclusively, so thats not going to happen, ever.

    People say the joy should just be creating the map. That is part of the fun, but nothing makes me happier than playing my OWN map with 7 other random people and hearing their comments, seeing what they do, how they interact with the game, what they find... Not going to happen now ;(

    So what's the point? This has actually really depressed me lol.

    Posted in: Miscellaneous Development
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    posted a message on How do I have upgrades unlocked from the beginning of the game with no buildings?

    @Molsterr: Go

    thanks Molsterr! :)

    Didnt think it would be done through triggers for some reason but I done it and it works like I want it to ^^

    Posted in: Miscellaneous Development
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    posted a message on How do I have upgrades unlocked from the beginning of the game with no buildings?

    Like, I want any player that gets Stalkers to already have Blink unlocked. No having to research it at buildings etc.

    Thanks. :)

    (I vaguely recall a part of the editor on WC3 that did this but I cant find the sorts on the galaxy editor.)

    Posted in: Miscellaneous Development
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    posted a message on Is it bad if I get "nested iteration detected" when my trigger runs how I want it to?

    It's an odd trigger that breaks some rules of sorts, but it does EXACTLY what I've been trying to do for a few days now. But now that I've got it to work it says there's a "nested iteration detected" when the trigger is put to action during the game. I know what it's getting at, but I'm happy with it and it runs perfectly actually, just not to the games liking. Can I get it to ignore/accept this error? Will it let the map be published with such errors? (im going to repeat this trigger elsewhere in the map quite a lot of times...)

    Posted in: General Chat
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    posted a message on Really dont understand conditions in sc2 editor compared to wc3, help? (noob Q)

    @DarkShape80: Go

    How do I make a condition to check how many units are in a certain region in a condition? Like if (2) units are in in (Region 001) then (actions) ?

    cheers :)

    Posted in: Miscellaneous Development
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    posted a message on Really dont understand conditions in sc2 editor compared to wc3, help? (noob Q)

    @jmac321wky: Go

    does the number represent player number? Eg "owner of (triggering unit) == 1 "would be player 1?

    Also, completely clueless as to how to make it check the condition: if (units belonging to player 1 in region) = 1 then do actions...

    Posted in: Miscellaneous Development
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    posted a message on Really dont understand conditions in sc2 editor compared to wc3, help? (noob Q)
    Basically I want my trigger to be this. I'm speaking vaguely in WC3 terms since thats what I know Event: (Unit Type = Probe) Enters (Spawn Region) Condition: Owner of (Triggering Unit) = Player 1 Action: Create (9) (Probes) at (Player 1 Base)
    Posted in: Miscellaneous Development
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    posted a message on Really dont understand conditions in sc2 editor compared to wc3, help? (noob Q)

    I'm just plain confused. I decided to give up on the insane data editor for now because I cannot get my head around it. But one thing that was similiar and looked fine was triggers. Was I wrong?

    In WC3 you made a new condition such as: (triggering unit) is owned by (Player 1)... then if that condition was true it would do the actions. Now when I click conditions there's a weird list of Or, And, Comparison... which i dont get. EG I go to comparison and im greeted with a horrible list of " Value 1: Owner of Unit, Unit: Triggering Unit", Operator ==, Value 2:1" Utterly bamboozled as to how to made a simple condition. :(

    Any help? Maybe explain how I would made the simple condition i outlined? :)

    Posted in: Miscellaneous Development
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    posted a message on Top-Down Perspective Camera

    @WhiskyEU: Go

    ARGHH! isnt it silly how as soon as you ask the question on forums you always find out how to do it? :P

    I got it anyway thanks :)

    Posted in: Miscellaneous Development
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    posted a message on Top-Down Perspective Camera

    @ace1177: Go

    i am also having trouble with and would like a top down camera. im not following any unit and want it to be able to just look down from a birdseye perspective. I dont understand the first posters instruction (i dont see angle of attack 90 option). I also want it to be elevated. larger camera height/distance. any help? :)

    Posted in: Miscellaneous Development
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    posted a message on How to create a floating message at a region point?

    @ace1177: Go

    Thanks! :D It was under "Text Tag" > "Create Text Tag" > "Centre of Region". Or something! :)

    anyway, man, ive noticed that is about 100x times more confusing (way that the GUI and friendly triggers are now phrased) make it a lot less noob friendly :( Espically data editor instead of unit editor, WHAT!? I cant even make units now which was easy in wc3 :( oh wells!

    Posted in: Miscellaneous Development
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