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    posted a message on Hero Item Shop Help

    @Klishu: Go

    Well I did know the difference between the hero editor flag and the heroic attribute, however your filter solution worked perfectly! Thanks so much! It was definitely the shop trying to give the items to the items thinking they were supposed to receive them.

    Posted in: Miscellaneous Development
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    posted a message on Hero Item Shop Help

    @happy04: Go

    I tried using a validator on shop share to restrict it to heroic units but am still getting the same problem...

    : ( hmm maybe theres a different way? I've seen the shop working for other people...

    Posted in: Miscellaneous Development
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    posted a message on Hero Item Shop Help

    It isn't the range parameters, I already messed with those and had no success. : ( After a little more testing I found out it always drops the items if I leave the shop and come back with items in my inventory. So it looks like the shop is trying to give the items to my items. XD Whenever I clear out my inventory and come back it works perfectly until i click off of the shop. So is there a way to make sure that the shop is giving the items to my hero and not my items?

    Posted in: Miscellaneous Development
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    posted a message on Hero Item Shop Help

    Well I followed the warcraft 3 shop emulation tutorial by bifuu and am having some problems. Anyway, I have my shop set up with a few different items but it only works about 50% of the time. Randomly the items will drop on the ground next to the shop instead of in the inventory. It seems to always work correctly when I buy an item for the first time, but after that randomly an item will drop on the ground. Is there a simple fix for this? Could it be a problem with my inventory? I have it set up as each slot is an equip slot but also use them for non equip items. Please help, this is a super annoying bug that is driving me nuts!

    Posted in: Miscellaneous Development
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    posted a message on [WIP] Zealot Wars

    @zeldarules28: Go

    Yeah, haha the best units are giant worker units with insane attack and such. You just wait until your giant SCVs are killing hundreads of Ultralisks. : )

    Posted in: Project Workplace
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    posted a message on [WIP] Zealot Wars

    I'm looking for as many US testers as I can get for this weekend to test the map! I made a lot of changes and want to try testing with a full house.

    Posted in: Project Workplace
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    posted a message on [WIP] Zealot Wars

    Looking for anyone in US willing to test!!!

    Posted in: Project Workplace
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    posted a message on The Map Testers List

    ndudz || 201 || US || Willing to test anything! Also might be able to help with bugs in maps so msg me if you need me! I'm on more at night but may be on whenever.

    Posted in: Miscellaneous Development
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    posted a message on Hero abilities wc3 style

    No problem, glad I could help. : )

    Posted in: Miscellaneous Development
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    posted a message on [WIP] Zealot Wars

    Map is now up on b.net as Zealot Wars V .2 Alpha.

    If anyone wants to see what the game looks like check out my youtube channel. http://www.youtube.com/user/ndudzSC2

    Right now only an old version of it is up, but a video of the current version is uploading now!

    If anyone manages to find the game at the bottom of the list somewhere, the current version has all 16 tiers and towers. Currently working on shops, heroes, and some other stuff.

    Posted in: Project Workplace
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    posted a message on Teams in lobby different than teams in game

    Anyone know how to make this work how it should? I have my teams setup and they look right in the lobby, but in game it moves the players down to the lowest number they can be. So my map is 3v3v3v3, and I have one player on each team it puts three players on team 1 and 1 on team 2. Anyone know how to make it so where a player is in the lobby is where they are in game?

    Posted in: Miscellaneous Development
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    posted a message on Hero abilities wc3 style

    On the units command card 2 did you set it to learn the right skill?

    Posted in: Miscellaneous Development
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    posted a message on Planetary Fortress Model

    Well I know that the Planetary Fortress is not a stand alone model because the model for the actor is the Command Center. The turret thing sounds right but does anyone have a link or something for it?

    Posted in: Miscellaneous Development
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    posted a message on Planetary Fortress Model

    How do I make the command center model have the model from the planetary fortress on it?

    Posted in: Miscellaneous Development
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    posted a message on Blizzard Censors What!?!?

    So what weird things have you found that blizzard won't allow to be published in a custom map? Today I tried to publish mine and could not because the word warcraft was in the description... Serisously Blizzard? I understand that you don't want to get sued when you start making money off of custom maps, but are you going to sue yourself or something?

    Posted in: Off-Topic
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