to make a force field wall selectable you need to make it a unit. So duplicate a unit, lets just say banana check whatever you want. and then change the model to the force field walls model
I'm working on a campaign with agoomba and we will for sure be interested in the future. Right now its still in the early stages but when we get farther along I'm sure we could use some of your music. By the way great work!
yes != does mean n ot equal to
uh i dont really know what you mean about the allies
Darvlok the reason it gives errors when player 15 kills something is because when it kills something it tries to modify kills[15] which doesnt exist so you need to make the array size 15
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no sorry dont know that
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its probably best to have a trigger, event-everytime vespene changes condition-vespene >=(cap number) actions- set vespene to (cap number)
just change the local variable max cap to whatever you want and copy and paste into your map
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whoops i think i forgot to read your question
set unit health to (a number)+(a number)*number of players in active players
you would use arithmitic to get the multiple values
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go into the trigger editor and click on the melee inizialization trigger. Select the Create Melee Starting Units and hit delete
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search set unit property under actions, and change it to whatever you want
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to make a force field wall selectable you need to make it a unit. So duplicate a unit, lets just say banana check whatever you want. and then change the model to the force field walls model
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I'm working on a campaign with agoomba and we will for sure be interested in the future. Right now its still in the early stages but when we get farther along I'm sure we could use some of your music. By the way great work!
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maybe have when spacebar is pressed center camera on unit or something im not really sure how the timing would work there
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we're making a Campaign like Blizzards heres the link if your interested http://forums.sc2mapster.com/general/team-recruitment/5384-looking-to-start-a-team/#p13 its still in the very early stages, we could use another trigger person along with helping with the story and designing missions, talk to agoomba for more information
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just copy and paste trigger
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you obviously did something wrong because there should be no reason you would have to have +2
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yes != does mean n ot equal to uh i dont really know what you mean about the allies
Darvlok the reason it gives errors when player 15 kills something is because when it kills something it tries to modify kills[15] which doesnt exist so you need to make the array size 15
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@Artanis you would add a condition for the unit dies trigger, owner of unit (triggering unit) != damaging player
@ Darvlok thats odd because it works for me when I move the triggers, pherhaps you copied something wrong?
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http://dl.dropbox.com/u/9914626/Leaderboard.SC2Map
you can just copy and paste the trigger you need to modify the array kills to the number of players you plan to support
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use banks