How do you detect if a missile or persistent runs up a cliff that is greater than the caster's cliff point? I can't figure this out. I feel like my validater is stupid or something.
Could someone do this with the Death Head reaper merc model too? I've tried to do it myself and its been infuriating me. Using the roundabout model additions method is buggy at best.
Like when a unit engages a unit you may use Abil.attack.ReadyStart like the spidermine uses to make its scream before exploding. I want to make my units scream when they flee.
I can't seem to be able to create a function that works 100% of the time and can detect the angle of a cliff while ignoring the height map. Anyone know how to do it?
I want to make a reaper that can pivot like a phoenix. I made it in the data editor, but it has some minor annoyances like improper target sites that bother me. Anyone know how I could edit the model?
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How do you detect if a missile or persistent runs up a cliff that is greater than the caster's cliff point? I can't figure this out. I feel like my validater is stupid or something.
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Could someone do this with the Death Head reaper merc model too? I've tried to do it myself and its been infuriating me. Using the roundabout model additions method is buggy at best.
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I can't figure this stuff out for the life of me, 3ds max is super complicated
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I want to hide all of the units in the help menu except a few, how do I do that?
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The automatic flee effect, when a unit runs away because it cannot acquire the target shooting at it. How would status set work?
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Take a look at the point defense drone
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Like when a unit engages a unit you may use Abil.attack.ReadyStart like the spidermine uses to make its scream before exploding. I want to make my units scream when they flee.
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I can't seem to be able to create a function that works 100% of the time and can detect the angle of a cliff while ignoring the height map. Anyone know how to do it?
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bump, I can't figure out how to do this if there is a height map influencing the cliffs
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Yes, it has been done. Alright, so I understand what you are saying Gna, but I don't know what tools to use. Any suggestions?
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I want to make a reaper that can pivot like a phoenix. I made it in the data editor, but it has some minor annoyances like improper target sites that bother me. Anyone know how I could edit the model?
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I have a cliff detection system but I don't know how to check for diagonal cliffs.
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Simple enough, but I don't have the tools. Can anyone do it for me? It shouldn't take long at all.
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edit those things to not effect heroic units.
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there is no tutorial... it seems nobody knows how to do it. Ive looked all over the internet