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    posted a message on Rotating flying engineering bay and science facility

    As the post says I want to know how if it's possible to have an engineering bay and Science facility that can both liftoff and rotating to fly in the direction like other terran buildings that fly.

    The thing I want to do particularly right is make sure the tail end is correct. The Engineering bay does appear to have some sort of booster in the model but it's at a different angle than the others.

    Posted in: Data
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    posted a message on Texture for a Reaver Model

    Looking good, what's next a corsair with DT colours? An Arclite tank? I'm just curious, awesome job.

    I know there's a few difficulties in creating portraits that match the units. I have part of an idea that might work, so I'll share it if anybody can use it. On some models the textures are in actual fact ogg video. Such as the billboards on some doodads or the TV during the campaign. It's not a perfect solution but If the camera for the portrait is at a fixed angle, it might be possible to show a single "texture" which is infact a looping ogg video much like the billboards on doodads (the moving ones).

    Do you think that idea has merit?

    Posted in: Requests
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    posted a message on Mercenary model request

    @Kueken531: Go

    Hellion mercs were originally in the game called "Outback Riders"...maybe they're in there somewhere?

    Posted in: Requests
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    posted a message on Patch 1.2 PTR rollbacks

    I think they shouldn't have caved so easily on fungal growth, They should have tested it for a little longer. I was not for or against it but I'm shocked they caved so easily.

    Posted in: General Chat
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    posted a message on Texture for a Reaver Model

    That's certainly better than that eyecancer reaver model made of sentry's, and it seems to fit in.

    Personally I like the model that was made for SC2 rather than the PR one better (even though it's texture sucks), this one is defiantly usable now well done!.

    Posted in: Requests
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    posted a message on Texture for a Reaver Model

    A silver corsair would actually fit better than a SC1 style gold corsair. It would match the stalker and void ray.

    Posted in: Requests
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    posted a message on [Showcase] Protoss Dragoon

    @Kueken531: Go

    Could you upload a higher quality video, showing all possible animations? (including all death animations)

    It's really hard to tell the problems with the SS, and the pictures you've provided for us......But there seems to be something off. Also blizzard already provided a wireframe for the Dragoon, that could help in one form or annother

    Instead of a higher quality video you could of course send your model/-s and textures.

    Oh and annother thing, I think Dragoons should have different projectiles from photon cannons, maybe closer to the void seeker attack, Maybe more like a trail of light like they show in the Ambush cinematic.

    Posted in: Artist Tavern
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    posted a message on Select Builder Bug

    This is getting frustrating when I'm adding units trained to Barracks or Starport, when I train a Medivac or a Marauder their icons become select builder. Which is wierd since it's in the marine/viking spot.

    Anyone know how to counter it? Sans remove the button (which I'll do, if I can't find a solution)

    Posted in: Data
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    posted a message on [UltiDrgn]'s Request Corner

    First thing I'd like to say, It's good that there's a Dragoon model out there now :p

    But could you make Warp-in and Death models using the same method (just removing the turret)? That would be helpful (i'm fine with the small amount of blue goo that immortals have already).

    Posted in: Art Assets
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    posted a message on [Info] Changing your Editor's Region/Server

    That's genius, but don't those guest passes only last 10 days at the most?

    I've got the SEA version, so i'll automatically get a US account, but I could use that to upload any maps to europe? without having to download the game again?

    Could I use a similar method for when SEA players get their US accounts to switch servers for the actual game?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Netstorm: Islands at War

    An experianced player will always have the advantage, technology or not. In Netstorm N00bs were often stomped not by having a bigger tech tree, but something more annoying and difficult to counter, Being surrounded by bridges. That way level 3's pros often beat level 43 n00bs.

    There were several factors that played big parts in allowing lower level players to compete with higher level players.

    One was cost, another was the level of generators and sacrifices needed for gaining units

    But the changed default settings in those community patches actually made it harder to be a lower level player, or they took away a lot of the drawbacks of using aligned units, more resources per geyser meant you could more liberally spend money on the more expensive units, more generator range meant you could use more aligned combat units further away from your generators, effectively taking away the advantage sun units had making it all about Crossbows, barricades, and thunder cannons.

    Posted in: Project Workplace
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    posted a message on Netstorm: Islands at War

    I think Iggyhopper has a point, Even if the map can be opened, saved Data such as Warcraft 3's saving of characters was pretty secure, you had to hack the system hack the files, and that's too much effort, for lowly cheaters.

    You can do that, and provide non-level upgradable pre-generated characters with knowledge in a limited ammount of units. That can also discourage cheating, but it will also give n00bs a chance to get the hang of things, and get interested, but don't give the pre-generated characters too much, give them insentives to try to level up their own character from the bottom. Part of Netstorm was making the most of the technology you are given/earned, or are able to fit using your workshops against the enemies knowledge which may also be different or the same, or even bigger and nastier.

    Posted in: Project Workplace
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    posted a message on Netstorm: Islands at War

    @depthsofchaos: Go

    Well experience worked like this in True Netstorm.

    As you are probably aware all players start the game with the knowledge of Sun Disc Thrower and Sun Cannon, and a randomly selected generator.

    Each time a player sacrifices an enemy priest He had the choice of gaining knowledge (A new unit) or upgrading his alter, and should he choose one of those (instead of a boost of money), he effectively gains an experience level.

    However even a level 7 could be an equal match to a level 43 player because of the strategic choices made at the beginning of the game. Because even if you have the knowledge, it doesn't matter if you don't have the workshop space, and if you manage to squeeze 3 workshops on your island (it won't get you all units BTW), it's incredibly hard to defend your temple. And opting for aligned units means you need to constantly build generators, and take nearly twice as many levels to gain, and they all have critical weaknesses compared to the much cheaper, more versatile sun units.

    All in all, It means it's a strategic choice which knowledge you choose to get, and which knowledge you choose to put into production game, to game. Being a higher level means you have more options it doesn't increase your chances. (Default settings in the original Netstorm were 2000 SP per geyser, not 3000, giving sun users a much stronger chance against those that use primarily aligned units.

    However from what I saw in your video.....The first thing you need to do is either decrease the size of your islands, or massively increase the size of your temples and workshops. You can probably fit more than 8 Workshops on a single island on your map, a level 43 player would be able to bring all his unit types into productions. The important thing to remember that in the original Netstorm island space was a greater valued resource than storm power.

    Posted in: Project Workplace
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    posted a message on Netstorm: Islands at War

    @depthsofchaos: Go

    I have an original copy of Netstorm and I played a lot of games where it wasn't patched by people who dumbed it down.

    When experience and Rank mattered.

    The question is how are you going to deal with Experiance and Rank? and knowledge. If you can make it save a character that you can bring from multiplayer to multiplayer, that would be good.

    Since I know Netstorm well and am often annoyed by the dumbed down versions that NSHQ are disbuting, I offer my assistance.

    Posted in: Project Workplace
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