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    posted a message on Double Nukes.. Someone plz help

    bump

    Posted in: Miscellaneous Development
  • 0

    posted a message on Double Nukes.. Someone plz help

    This is the Ability BigBang

    I will upload the effects as well

    Valkyr - Big Bang

    Field	Valkyr - Big Bang
    (None) - Acquire Attackers	Disabled
    (None) - Activity	
    (None) - AI Notify Effect	
    (None) - Alert Array	{||||}
    (None) - Arc	0
    (None) - Arc Slop	11.25
    (None) - Auto Cast Acquire Level	Offensive
    (None) - Calldown Effect	
    (None) - Cancelable	
    (None) - Commands +	{Valkyr - BigBang|Cancel}|{{Disabled|Disabled}|{Disabled|Disabled}}|{Available|Available}|{None|None}
    (None) - Cost +	
    (None) - Cursor Effect	{Valkyr - Big Bang (Damage)}
    (None) - Default Error	MustTargetUnit
    (None) - Editor Comment	
    (None) - Editor Description	
    (None) - Editor Prefix	Valkyr -
    (None) - Editor Suffix	
    (None) - Effect	{Valkyr - Nuke (Persistent)}
    (None) - Error Alert	
    (None) - Finish Time	{1.0000}
    (None) - Flags	Abort On Alliance Change, Best Unit, Require Target Vision
    (None) - Follow Range	5
    (None) - Level Button - Image	
    (None) - Level Button - Name	
    (None) - Level Button - Tooltip	
    (None) - Marker +	1|{Disabled|Enabled|Disabled|Disabled}|{Enabled|Disabled|Disabled|Disabled}|Abil/nuke
    (None) - Markers Used	Approach, Prepare, Cast, Channel
    (None) - Name	Big Bang
    (None) - Orders +	{Disabled}|{(255,0,255,0)}|{Assets\UI\Feedback\WayPointConfirm\WayPointConfirm.m3}|{0.75}|{Assets\Textures\WayPointLine.dds}
    (None) - Place Unit	
    (None) - Placeholder Unit	
    (None) - Prepare Time	
    (None) - Produced Unit	
    (None) - Progress Buttons	{||||}
    (None) - Race	
    (None) - Range	{30}
    (None) - Range Extra	1
    (None) - Refund Fraction +	{0|0|0}|{0|0|0}|{-1|-1|-1|-1}|-1|-1
    (None) - Set ID	
    (None) - Show Progress	
    (None) - Smart Validators	
    (None) - Target Filters	
    (None) - Target Message	Select target
    (None) - Target Sorts +	|0|0
    (None) - Tech Alias	
    (None) - Tech Player	Upkeep
    (None) - Tooltip Priority	0
    (None) - Uninterruptible	Cast
    (None) - Validate	Cast
    Combat - Alignment	Neutral
    Combat - Auto Cast Filters	Required: Visible; Excluded: Player, Ally
    Combat - Auto Cast Range	0
    Combat - Auto Cast Validators	
    Editor - Editor Categories	Race:Terran,AbilityorEffectType:Units
    Stats - Cast Finish Time	
    Stats - Cast Start Time	
    

    Valkyr - Nuke (Persistent)

    Field	Valkyr - Nuke (Persistent)
    (None) - Location Offset - End +	|Target Point
    (None) - Location +	|Target Point
    (None) - Offset Facing Fallback +	|Source Unit
    (None) - Location Offset - Start +	|Source Unit
    (None) - Time Scale Source +	|Global
    (None) - Period Effects	{Valyr - Nuke (Detonate) (Persistent)}
    (None) - Response Flags	
    (None) - AI Notify Flags	
    (None) - Reveal Flags	
    (None) - Flags	
    (None) - Initial Delay	4.7500
    (None) - Period Count	1
    (None) - Reveal Radius	0
    (None) - Period Durations	{0.2000}
    (None) - Race	Terran
    Editor - Editor Categories	Race:Terran
    (None) - Editor Name	Nuke
    Editor - Editor Suffix	(Persistent)
    Editor - Editor Prefix	Valkyr -
    (None) - Editor Description	
    Effects - Effect - Final	Valkyr - Big Bang (Damage)
    (None) - AI Notify Effect	Valkyr - Big Bang (Damage)
    (None) - Height Map	Air
    (None) - Marker +	1|{Disabled|Disabled|Disabled|Disabled}|{Disabled|Disabled|Disabled|Disabled}|Effect/nukeP
    (None) - Offset - Initial	(0,0)
    (None) - Offset - Final	(0,0)
    (None) - Expire Offset	(0,0)
    (None) - Expire Delay	0.0000
    (None) - Detect Filters	Excluded: Player, Ally
    (None) - Radar Filters	
    Effects - Effect - Initial	
    Data - Validators	
    (None) - Tech Aliases	
    (None) - Periodic Validator	
    (None) - Periodic Offsets	
    (None) - Expire Effect	
    (None) - Editor Comment	
    

    Valyr - Nuke (Detonate) (Persistent)

    Field	Valyr - Nuke (Detonate) (Persistent)
    Effects - Effect - Initial	
    Effects - Effect - Final	
    Editor - Editor Suffix	(Detonate) (Persistent)
    Editor - Editor Prefix	Valyr -
    Editor - Editor Categories	Race:Terran
    Data - Validators	
    (None) - Time Scale Source +	|Global
    (None) - Tech Aliases	
    (None) - Reveal Radius	8
    (None) - Reveal Flags	Unfog
    (None) - Response Flags	
    (None) - Radar Filters	
    (None) - Race	
    (None) - Periodic Validator	
    (None) - Periodic Offsets	
    (None) - Period Effects	
    (None) - Period Durations	
    (None) - Period Count	1
    (None) - Offset Facing Fallback +	|Source Unit
    (None) - Offset - Initial	(0,0)
    (None) - Offset - Final	(0,0)
    (None) - Marker +	1|{Disabled|Disabled|Disabled|Disabled}|{Disabled|Disabled|Disabled|Disabled}|Effect/nukeDetonate
    (None) - Location Offset - Start +	|Source Unit
    (None) - Location Offset - End +	|Target Point
    (None) - Location +	|Target Point
    (None) - Initial Delay	1.0000
    (None) - Height Map	Air
    (None) - Flags	
    (None) - Expire Offset	(0,0)
    (None) - Expire Effect	
    (None) - Expire Delay	2.0000
    (None) - Editor Name	Nuke
    (None) - Editor Description	
    (None) - Editor Comment	
    (None) - Detect Filters	
    (None) - AI Notify Flags	
    (None) - AI Notify Effect	
    

    Sorry if it seems confusing

    Atteched the mod where the "Hero" is.

    hope this info was abit better :)

    Posted in: Miscellaneous Development
  • 0

    posted a message on Double Nukes.. Someone plz help

    I have nailed it down to Nuke (detonate) (persistant)

    And when i change the values

    (None) - Initial Delay 0.0000 ( on the picture) (None) - Expire Delay 2.0000 (on the pitcture)

    But when i change them to 0

    (None) - Initial Delay 0.0000 ( on the picture) (None) - Expire Delay 0.0000 (on the pitcture)

    the explotion comes instant but the missile comes 1 sec later

    Posted in: Miscellaneous Development
  • 0

    posted a message on Double Nukes.. Someone plz help

    Hi when i am trying to drop a nuke.. (costum made) the animation repeats one or two times ?

    Double Nuke

    Allso the Missile is stuck in the air.

    Stuck nuke

    Please Help... :S

    Posted in: Miscellaneous Development
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